Author Topic: [FILLED] Looking for artist(s) to develop new style for A Valley Without Wind.  (Read 162108 times)

Offline keith.lamothe

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 :o

I'm not sure, but I think "Large Cybernetic Wasp + Combat Shotgun" > "Shark + Laser Beam".

Could be wrong.
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Offline madcow

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Man, picking one art style is going to be tough!

One thing I can say about the last submission is that the background blends in really well with the actual level terrain. Might cause some issues of background looking like terrain. But it looks pretty damn good.

Offline LayZboy

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Quote
A Valley Without Winds
Quote
Without Winds
Quote
Winds
Quote
S

Anyway I thought the Abandoned towns were more modern era style rather than the futuristic Blade-runner style that one is there. It does look pretty good though.

Also about co-op: I don't even know what kinda game it is which would be the major factor in me playing it anyway lol.
« Last Edit: July 20, 2012, 05:27:57 pm by LayZboy »

Offline Coppermantis

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That is absolutely GORGEOUS but LayZboy has a point, I thought that the adbandoned towns were contemporary rather than futuristic.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Misery

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Aside from a case of ellipsitis contracted from excessive exposure to JRPG dialogue, perhaps ;)

*snort*

Hah, that actually may well be where I got that particular habit.   Those really do get used alot in those games, dont they, I guess they add..... drama   :D


More on topic, here is the painterly mockup from studio K (who you might remember was originally doing the pixelart work).  Their work here is a bit delayed because I originally had them chasing pixelart work rather than painterly, of course, and then their artists were sick.  I don't have ideas on total cost with this particular style with them yet, so I don't know how they compete with that.

But my take on the quality of the mockup itself is... holy cow that's awesome.


Whoa.

Ok, no complaints on THIS one.   Sure the background is off, as Coppermantis mentioned, but yes, this is, well, rather awesome.    Even without being particularly colorful, THIS one has personality to it.

And ZOMG what the heck is that thing there?   Surely that's not our usual Clockwork Wasp?  Those little wimpy things?  This one's got giant teeth and horrible claw things and like a laser-thunder-shotgun-beam on it's back, and....  just wow, that one is something else.

Clearly if you go with these guys, you need to make another version of wasp that has laser-thunder-shotgun-beams and stuff to match that thing, because that thing is pretty great looking.

And Darren there looks right too, I think they got the armor/suit down pretty well!


Really though, just... wow.  I am impressed.  I doubt you'd get many complaints going with a style like this!

Offline yllamana

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I think I still prefer G. Also, after all the drama with the art of this game I want to cry whenever I read the word "painterly."  :(

Offline x4000

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What's wrong with the word painterly?

Anyhow, that enemy is actually not supposed to be the clockwork wasp, that's supposed to be the urban sniper balloon.  And yes, it's supposed to be more contemporary rather than futuristic.  So communication on this is not the best yet, which is kind of a factor honestly, but definitely the quality can't be argued with.
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Offline Hearteater

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My biggest issue would be how it looks animated, and how hard/expensive that is to do.

Offline BobTheJanitor

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My biggest issue would be how it looks animated, and how hard/expensive that is to do.

Is it? I thought the whole reason the game went with that style in the first place was because it wasn't hard or expensive. Now I'm confused.

And whenever I hear painterly, I still only think of the minecraft texture pack of the same name. Which isn't really all that painterly, come to think of it.

Offline Martyn van Buren

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That is pretty sick; I feel pretty sure that if I was browsing a Steam sale the studio K image is the only one I'd feel compelled to buy without a recommendation.  G is still cool, though, and looking at it more I do really like image 4 from H.  Anyway I have one reservation about K's style; is it going to be easy to chop it up into pieces to create a lot of different abandoned towns while still looking this good?

Offline MouldyK

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What's wrong with the word painterly?

Anyhow, that enemy is actually not supposed to be the clockwork wasp, that's supposed to be the urban sniper balloon.  And yes, it's supposed to be more contemporary rather than futuristic.  So communication on this is not the best yet, which is kind of a factor honestly, but definitely the quality can't be argued with.

I would not mind a new environment looking like that though. :P

I mean, if this is what they can come up with when there is low communication, IMAGINE what can be if you gave them more guidance. O_O

For a picture which is so wrong, it does things so right lol.

Offline keith.lamothe

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I mean, if this is what they can come up with when there is low communication, IMAGINE what can be if you gave them more guidance. O_O
The problem is whether or not that's possible ;)  I've personally worked with people where the communication barrier (only partly language-based) was nigh-impenetrable.  It's a very frustrating experience, for both sides.  Hopefully that's not what's going on here :)
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Offline Misery

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I mean, if this is what they can come up with when there is low communication, IMAGINE what can be if you gave them more guidance. O_O
The problem is whether or not that's possible ;)  I've personally worked with people where the communication barrier (only partly language-based) was nigh-impenetrable.  It's a very frustrating experience, for both sides.  Hopefully that's not what's going on here :)

Aye, that sort of thing could be a problem.

Still, they do seem to have gotten some things right.

The character looks pretty much perfect, at least to me.   He's got the suit to protect against the cold, and it looks properly futuristic.  The wasp thing, even if it's not the sniper balloon, still would fit in the game.  Though it might fit best in the Skelebot Junkyard areas (it has a cold/sharp/efficient look to it), now that I think about it.   But it'd fit, one way or another.

And the background seems ALMOST right.   It's mostly those glass bits on the building that seem to make it look futuristic?   Other than that it looks more like a typical city skyline.   Looks properly abandoned and spooky.


Regardless of those problems though, I agree with van Buren, in that while I generally never buy a game for the graphics, that sort of thing, if used as a screenshot, would very definitely catch my attention nonetheless, and have me at least having a more careful look at the game, if not outright buying it.   It'd get me to try the demo, that's for sure.

Hopefully, it could have that effect on potential buyers in the future.

Offline nanostrike

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I still prefer G, because I'm not keen on the odd body-proportions of the human model.  And for some reason, G just clicks together for me.

But this latest from K is miles above what I've seen from H so far.

Offline zebramatt

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I agree with everything said here.

Communication = important.
K's art nonetheless = WOW.

Heh, "winds".