Author Topic: [FILLED] Looking for artist(s) to develop new style for A Valley Without Wind.  (Read 159162 times)

Offline x4000

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Cheers, folks, thanks for all the support.

In the end, what we're banking on is that this third project will be more exciting than an expansion to AVWW to the press, really.  And I think that will be true.  I think it will be a way to bring yet a new set of players in, and the interests of those players will likely strongly overlap between that project and AVWW.  So hopefully there then exists some opportunities for cross-selling AND for getting the press to talk about us in light of the fact that not only do we have a new expansion for AI War, not only do we have an all-new game that is exciting, but the art and gameplay is hugely revamped for AVWW.

Does it have coop?

Yes, but local only.  So two people at one keyboard or each using a different gamepad.  Porting this one to have Internet multiplayer would be... painful.
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Offline Aklyon

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A bit behind, but I'd say G's is better still, honestly. None of the recent ones really click for me, though steam01 fits the shattered time bit in a way.

Offline Misery

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And here we get to the one and only thing I dont like about indie gaming, which is that you never know what kind of crazy events are going to happen with any given game's schedule of development, both during and after release.

As it is, seems my current favorite 3 indie titles, this game, Minecraft, and Dwarf Fortress, are going to..... er..... "stagnate" for awhile..... sort of.   The stuff for 1.3 put on the back burner for this one, while Dwarf Fortress..... er..... well, ok, that game has really nasty waits between updates by default, and Minecraft appears to be made entirely of bugs right now, and then it got an injection of more bugs, to try to cure the previous bugs, so it then erupted with super bugs, and is likely to be some time before they can get back to just content updates.    Though, considering how bad some of that one's bugs are right now, that's probably a good thing.   I had a game world corrupt in that, because cows caused time to stop and distorted reality.   I wish I was making that up.   Granted, that's hilarious, but still.


Though, what impresses me with THIS game though, is that you guys say that..... and immediately release a small update with a couple more spells ANYWAY, with a plan to continue that trend while the art thing resolves.  Hell, the amount of stuff JUST from these small updates, after just a couple of months, could almost be an expansion by itself (focusing on a larger spell selection), if I'm guessing correctly at the potential amount here.    I really dont know how you guys keep these things up, always going so fast, but you do, and it's darned neat.  Not to mention that THIS game isnt buggy as hell, unlike Minecraft, with it's Cowpocalypse and all.   EVEN MORE SPELLS is something I've wanted to see added to the game for awhile, so you'll get no complaints from me on this one.   Maybe while you're at it you could do something about differentiating the 4 shield spells a bit, hint hint, nudge nudge.   Just a thought  :D


And on the note of Torchlight 2...... I thought that was due out like, er...... now?  Summer, and such?   Did it get delayed AGAIN?  Good grief.  Exasperated sighgroan!  That sums up my thoughts on THAT pretty well.



So, sounds like the kickstarter gets going in mid August, I think you said?  THAT is gonna be interesting.  Hopefully some of the press guys will, you know, PAY ATTENTION when that occurs.   I swear, they decide on things to look at and write about entirely by throwing darts at a list of possibilities.

Offline tigersfan

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TL2 is still due to be out sometime this summer or early fall. They are going to wait till it's done to release it.

Offline KingIsaacLinksr

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TL2 is still due to be out sometime this summer or early fall. They are going to wait till it's done to release it.

Sounds an awful lot like another company that said the same thing and then we have...diablo 3....
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Offline tigersfan

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TL2 is still due to be out sometime this summer or early fall. They are going to wait till it's done to release it.

Sounds an awful lot like another company that said the same thing and then we have...diablo 3....

Not to get too off topic, but as long as TL2 is less buggy than D3 was on release, then all's well that ends well I say.

Offline Ulrox

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  EVEN MORE SPELLS is something I've wanted to see added to the game for awhile, so you'll get no complaints from me on this one.   Maybe while you're at it you could do something about differentiating the 4 shield spells a bit, hint hint, nudge nudge.   Just a thought  :D

1, good game engine. 2, 2d game, 3d games with ridiculously good graphics take forever to make stuff for compared to 2d games. Its actually my main argument for making 2d games instead of 3d games because there was such a huge drop of quality games back when the switch from 2d to 3d occurred in gaming.

Offline Misery

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  EVEN MORE SPELLS is something I've wanted to see added to the game for awhile, so you'll get no complaints from me on this one.   Maybe while you're at it you could do something about differentiating the 4 shield spells a bit, hint hint, nudge nudge.   Just a thought  :D

1, good game engine. 2, 2d game, 3d games with ridiculously good graphics take forever to make stuff for compared to 2d games. Its actually my main argument for making 2d games instead of 3d games because there was such a huge drop of quality games back when the switch from 2d to 3d occurred in gaming.

Aye, I completely agree with this.

I can think of a huge number of really good games for all of the older systems, even dating back to the really ancient ones like the 2600 or so.

Starting right around the time the N64 came out (as I had one of these long before I had Playstation stuff),  the rate of good game releases started slowing.  At least, what I judge to be good releases, anyway.

Fast forward to now, and.....  well, I barely USE the bloody consoles, and when I DO, it's almost always a 2D game of some sort.   I'm actually quite terrible with analog sticks for the simple reason that 99% of the games I have dont use them whatsoever.   Worse with a mouse, though.

Offline Ulrox

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The saddest thing I think is that a game with really good music / atmosphere always triumpfs good graphics. AI war is a very VERY good example of this. The music is so atmospherical and awesome. I really wish we as a race (humans) would care more for music and artistical integrity rather than things looking good :S

Offline Nanashi

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The saddest thing I think is that a game with really good music / atmosphere always triumpfs good graphics. AI war is a very VERY good example of this. The music is so atmospherical and awesome. I really wish we as a race (humans) would care more for music and artistical integrity rather than things looking good :S

Yes, because aural stimulation is so totally superior to visual aesthetics and anything visually stimulating is automatically shallow and worthless and can't be considered "art". Claiming anything otherwise would get my hipster license revoked.

Offline Ulrox

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Yes, because aural stimulation is so totally superior to visual aesthetics and anything visually stimulating is automatically shallow and worthless and can't be considered "art". Claiming anything otherwise would get my hipster license revoked.

I'm actually being dead serious. All the classics that I enjoyed most of gaming are all 2d games with great music in them, some examples of this. Castlevania, fallout, starcraft, turrican, chrono trigger. I'm not saying that visual aestetics are bad, but you can have awesome pixel art for instance and still create some monumental games. Did you know that a cutscene today can cost up to 6 million dollars for 1 minute? For that kind of money you could have 24 valleys without wind ;)

Edit: ohh and it's not hipster, its very oldschool gamer. I've never been much of a hipster.
« Last Edit: July 20, 2012, 06:07:22 am by Ulrox »

Offline Nanashi

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Yes, because aural stimulation is so totally superior to visual aesthetics and anything visually stimulating is automatically shallow and worthless and can't be considered "art". Claiming anything otherwise would get my hipster license revoked.

I'm actually being dead serious. All the classics that I enjoyed most of gaming are all 2d games with great music in them, some examples of this. Castlevania, fallout, starcraft, turrican, chrono trigger. I'm not saying that visual aestetics are bad, but you can have awesome pixel art for instance and still create some monumental games. Did you know that a cutscene today can cost up to 6 million dollars for 1 minute? For that kind of money you could have 24 valleys without wind ;)

Edit: ohh and it's not hipster, its very oldschool gamer. I've never been much of a hipster.

Just because you prefer auditory stimulation doesn't give you an excuse to shit over the effort of artists which invest their time, lives and effort into producing resources for a game. Do you realise or even appreciate the amount of effort that went into the art direction of every bloody single one of the games you listed?

Offline Misery

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Yes, because aural stimulation is so totally superior to visual aesthetics and anything visually stimulating is automatically shallow and worthless and can't be considered "art". Claiming anything otherwise would get my hipster license revoked.

I'm actually being dead serious. All the classics that I enjoyed most of gaming are all 2d games with great music in them, some examples of this. Castlevania, fallout, starcraft, turrican, chrono trigger. I'm not saying that visual aestetics are bad, but you can have awesome pixel art for instance and still create some monumental games. Did you know that a cutscene today can cost up to 6 million dollars for 1 minute? For that kind of money you could have 24 valleys without wind ;)

And half the time the story being told in the cutscenes is inane or just downright stupid.   Even good ones though...... arrrrgh.  The bloody cutscenes with their bloody voice acting and all that often just DRAAAAAAAAG for like forever, or what feels like forever.

I've said it before, and I'll say it again:   I miss the days of simple text boxes.  Games like FF4, or Chrono Trigger, or even some later stuff like Neverwinter Nights..... these didn't need big, hyper-expensive cutscenes to engage the player and tell a story.   And this had the advantage of me being able to read them AT MY OWN PACE.  I loathe cutscenes for the simple fact of how long they take, when telling it in text is so much easier.   Not to mention the older games were good at telling a story and such WHILE at the same time maintaining good gameplay as the center focus.  Maybe it's just me, but many of them these days go so far with the cinematics that they seem to be trying to be a bloody movie, and the gameplay is shoved way, way behind that.

Bah.    Yeah, that about sums it up, really, just "bah".


Yes, because aural stimulation is so totally superior to visual aesthetics and anything visually stimulating is automatically shallow and worthless and can't be considered "art". Claiming anything otherwise would get my hipster license revoked.

I'm actually being dead serious. All the classics that I enjoyed most of gaming are all 2d games with great music in them, some examples of this. Castlevania, fallout, starcraft, turrican, chrono trigger. I'm not saying that visual aestetics are bad, but you can have awesome pixel art for instance and still create some monumental games. Did you know that a cutscene today can cost up to 6 million dollars for 1 minute? For that kind of money you could have 24 valleys without wind ;)

Edit: ohh and it's not hipster, its very oldschool gamer. I've never been much of a hipster.

Just because you prefer auditory stimulation doesn't give you an excuse to shit over the effort of artists which invest their time, lives and effort into producing resources for a game. Do you realise or even appreciate the amount of effort that went into the art direction of every bloody single one of the games you listed?

Er, I think he's just comparing the older games to the unnecessary cinematics, as well as the emphasis of flashy graphics over gameplay, of current ones.  that's the impression I got, anyway.  As in, "games dont need to be 3D with super hyper bloom and anti-aliased bump mappery in order to be good", that sort of idea.  He never said at any point that those games he listed had bad art, or didn't need their art, or something like that.   In fact, I see "awesome pixel art" up there referencing this fact.....   

And I say the same, really.  I loved the look of those older games.  Castlevania in particular, of that list.  There's something special about the visuals on that one.... well, special to me, anyway.   The ORIGINAL, that is.   Though alot of the later ones still have it, the first is, to me, the best.


EDIT:  Also, I'll say this once:  This really isnt the place for arguing and swearing.  It really isnt.  This forum mostly AVOIDS that kind of crap, lets keep it that way.....   Different opinions and such, that's all, eh?  No reason to shout & swear or whatever.
« Last Edit: July 20, 2012, 06:19:02 am by Misery »

Offline Ulrox

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You understood it the way it was intended to be understood misery. Also we should probably make a seperate thread about this topic since we can probably banter about the old days (I can atleast) for many posts to come rofl ;D

Offline Nanashi

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@Misery

Firstly, I'm quoting him verbatim. It's up to him to explain his own intent rather than have you white knight for him.

Secondly, I wasn't swearing AT him, I was doing so for emphasis. If you can't handle the word "Bloody", then don't use it. Criticising someone else's choice of words is equally petty and judgmental.

Thirdly, you have a really annoying and aggravating habit of adding your own 2 cents into every single discussion which doesn't concern yourself. Could you please refrain from soliciting your own opinion if it isn't asked for?