Author Topic: [FILLED] Looking for artist(s) to develop new style for A Valley Without Wind.  (Read 159294 times)

Offline Mánagarmr

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Their pixelart style is out of the picture, anyhow.  And it remains to be seen if they'll agree to doing what amounts to an "extreme makeover touchup" of the existing assets, or if that's even feasible for them.
Oh. Bummer. Well, that's pretty much them out of the picture then, because the pixel style was really their strong side. Though I don't think we've seen any of their non-pixelart stuff yet, right? (As in, us on the forums)
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Offline x4000

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Their pixelart style is out of the picture, anyhow.  And it remains to be seen if they'll agree to doing what amounts to an "extreme makeover touchup" of the existing assets, or if that's even feasible for them.
Oh. Bummer. Well, that's pretty much them out of the picture then, because the pixel style was really their strong side. Though I don't think we've seen any of their non-pixelart stuff yet, right? (As in, us on the forums)

Correct on all counts.  I just couldn't continue investing in a prototype style that I knew wouldn't be sustainable even with a kickstarter at this point.
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Offline Mánagarmr

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Oh. Bummer. Well, that's pretty much them out of the picture then, because the pixel style was really their strong side. Though I don't think we've seen any of their non-pixelart stuff yet, right? (As in, us on the forums)

Correct on all counts.  I just couldn't continue investing in a prototype style that I knew wouldn't be sustainable even with a kickstarter at this point.
Understandable. Doesn't matter how awesome something is if it isn't economically feasible. The big reason why I'm not driving a Tesla Model S. It's too frigging expensive! Doesn't stop me from going "Want, want, want!" everytime I see one though.
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Offline x4000

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Yeah, there are a lot of things in life like that for all of us, I think. :)
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Offline madcow

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I was looking back through the art, I really think the time of how long its taking them to churn it out is a huge plus in G's favor.

I'm not really liking the stuff from K, though the monster does look nice - the rest I'm not too fond of. Maybe with a background it would be better though.

I actually love studio H's mockup, I know the concept art isn't how it'll end up looking, but I actually really like the concept art background. Its not in theme with AVWW really, and I'm probably a minority, but I like that surreal/sketchy look. I am sure the pixelated version they come up with will look rather different, so that's not really an endorsement of the final version.

Offline Stx11

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Hi all,

New to the game, newly introduced to Arcen (another "thank you" to TotalBiscuit is due), new to the forums, and new to AI Wars as well!

The gameplay really intrigues me (I've gotten to start with all the benefits of 1.1 and 1.2 already in place) but please add me as yet another "+1" for Studio G's work...

I clicked on the sample and my jaw hit the floor  :o

If they are also the cheapest and fastest, is it even a debate anymore?

Offline Mánagarmr

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Hi all,

New to the game, newly introduced to Arcen (another "thank you" to TotalBiscuit is due), new to the forums, and new to AI Wars as well!

The gameplay really intrigues me (I've gotten to start with all the benefits of 1.1 and 1.2 already in place) but please add me as yet another "+1" for Studio G's work...

I clicked on the sample and my jaw hit the floor  :o

If they are also the cheapest and fastest, is it even a debate anymore?
No, to me it isn't. It isn't unanimously loved, but obviously, neither is the current art ;)
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Offline Stx11

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]No, to me it isn't. It isn't unanimously loved, but obviously, neither is the current art ;)

Ouch... thanks for the "warm welcome"  :-X

I still really appreciate the support Arcen puts into their games and community and look forward to seeing the results in the future  ;)

Offline keith.lamothe

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Hi all,

New to the game, newly introduced to Arcen (another "thank you" to TotalBiscuit is due), new to the forums, and new to AI Wars as well!

The gameplay really intrigues me (I've gotten to start with all the benefits of 1.1 and 1.2 already in place) but please add me as yet another "+1" for Studio G's work...

I clicked on the sample and my jaw hit the floor  :o

If they are also the cheapest and fastest, is it even a debate anymore?
Welcome to the forums :)

Studio G certainly appears to be the frontrunner, but another thing to bear in mind is that "best of the three" doesn't necessarily mean "good enough.  I mean, I think it is because I love G's style, but even I would want to see an animated sample of a character with long hair (as long as any of our characters wear it, at least) before actually moving forward.  And there's probably other things I should want to see first but I'm not very discerning ;)  Thankfully I'm not the one making the call.
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Offline Hearteater

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]No, to me it isn't. It isn't unanimously loved, but obviously, neither is the current art ;)
Ouch... thanks for the "warm welcome"  :-X
I believe Moonshine Fox was agreeing with you that there isn't a debate in his mind either.

Offline Vinraith

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G is definitely the best of what's presently on offer. Then again, I actually kind of like the current art...

Offline Mánagarmr

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]No, to me it isn't. It isn't unanimously loved, but obviously, neither is the current art ;)
Ouch... thanks for the "warm welcome"  :-X
I believe Moonshine Fox was agreeing with you that there isn't a debate in his mind either.
That. I was most definitely agreeing!
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Offline Stx11

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I believe Moonshine Fox was agreeing with you that there isn't a debate in his mind either.
That. I was most definitely agreeing!

Oh whoops!  :o

I profusely apologize  :-[

And agreed with those above who stated we still need to see animations and other samples and such. Still I've become a big fan of Arcen very quickly because of the amazing Support and dedication to fun and engaging gameplay. I'm really excited to see where things go  :D

Offline doubtful

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studio G
« Reply #343 on: July 15, 2012, 08:28:05 am »
I said before that I personally thought that AVWW's art style is fine as-is except for some of the animations being a bit lacking in frames or appearing strange.

But I have to say that I am /very/ pleased with some of the art samples you posted in the other thread!

They really look excellent, and in particular I love the..."painted" look of studio G's background art--it's gorgeous and reminiscent of Braid to me.

I also very much like all the other studios' work, but of the ones that painted a complete picture if you will, I think G's feels the most "right".

P.S. I love you guys. *sniff*  :'(  :D

Offline x4000

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Just a heads-up -- there are going to be 8 new styles to choose from from studio H, which actually turns out to be potentially the cheapest and fastest studio.  The 8 should be arriving throughout this next week. Also there will be a painterly mockup from studio K, who wanted another shot since the pixelart was not a hit.  I don't know exactly how costs would work out with them with painterly versus pixelart, but typically painterly is cheaper.

So: we should have a lot more cool options to choose from very soon!  Studio H does professional-style animation that I've seen, and it's very good.  There's a question of how good is good enough for the purposes of this game since it's not unlimited RAM that we have to work with.  But I'm thinking that we're going to be having a lot of good options really soon rather than one good option and two inferior ones.

I'll keep you posted as the art starts coming in!
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