Author Topic: [FILLED] Looking for artist(s) to develop new style for A Valley Without Wind.  (Read 162338 times)

Offline madcow

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The latest from G is pretty awesome (much better than the first ones). I'm kind of interested to see how H's looks once they move past concept art.

Is it possible we could get a new locked thread just updated with all the images so far in it. Or have the first post edited with them in so we don't need to scroll through pages of messages to find the different artwork that's been shown so far?

Offline x4000

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The latest from G is pretty awesome (much better than the first ones). I'm kind of interested to see how H's looks once they move past concept art.

Is it possible we could get a new locked thread just updated with all the images so far in it. Or have the first post edited with them in so we don't need to scroll through pages of messages to find the different artwork that's been shown so far?

That's a good idea, yeah.
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Offline x4000

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Offline Hearteater

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G is looking particular impressive.  I like K's bug monster.  H is too soon to tell, I'd need to see some non-concept art to see how the concepts are realized in-game.

Offline BobTheJanitor

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Okay, so that's now here: http://www.arcengames.com/forums/index.php/topic,11063.0.html

Might be worth sticking that thread as well, since no one can bump it, although probably no rush. The last thread on the first page of AVWW threads was last updated on June 22nd, so I guess it will manage to hover on the first page for a while. And I guess you might actually bump it with new graphics as they are added. So there wasn't much point to this post. But now I've typed it all out, so... postcount ++

Offline x4000

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Yeah, it was probably worth a sticky. :)
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Offline Aklyon

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His head is more or less just a brown blob as far as I can see, but otherwise thats a pretty nice improvement over the last one. Like the others, I approve of it.

Offline x4000

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The latest from Studio H.

Quote
We've got our pixel artist on it now.  In the meantime, I've attached a full screen mock-up of all of the sketched assets assembled together.
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Offline goodgimp

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It sounds silly because I've always been fine with the current art in AVWW, but I'm really excited at seeing some of this artwork. I will totally pay towards a kickstarter for this, especially if it helps this gem of a game reach a larger audience.

Offline Mánagarmr

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I'm sorry, Studio H, but you've been badassed by G :(
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Offline x4000

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I'm sorry, Studio H, but you've been badassed by G :(

Give them a chance -- you're comparing their sketch to the other's final assets.
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Offline Wanderer

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The latest from Studio H.

Quote
We've got our pixel artist on it now.  In the meantime, I've attached a full screen mock-up of all of the sketched assets assembled together.

Be forewarned:  Our grass is radioactive and our buildings are made from cardboard.  This really IS the end of the earth.... You, Glyphbearer!  Yea, you!  We're all gonna hide here, you go find out why the grass is neon!   :D

I should mention I really like the stylized trees in that one.
... and then we'll have cake.

Offline darkchair

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I like H's interpretation a lot, but if the objective is to please people who won't buy the games unless the art is fixed to their liking, G is probably the answer.
I mean G is great too, just my hopes and preferences.

Offline Shardz

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I'll have to chime in and cast my vote for G's environments overall. I believe that H's direction shares some of the very same problems the core game has...and even more so in some cases. It's not easy putting 8,000 elements together and try to make them work; this is just my little old opinion anyway, but the direction G is going in seems immediately recognizable at a glance without question as to what we are looking at on the screen.

I would rather see something semi-realistic that simply looks solid and believable as opposed to something artsy and abstract. I'm not real big on abstracts in any form, so I can see more than just a face lift happening with G's set (so far). It's also kind of soon to judge and perhaps both elements might work together somehow, too. But those are my two coins...

Offline eRe4s3r

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I think before we judge any studio too quickly their animation skills are the primary thing we should be REALLY caring about, and especially the mockup by Studio G has no trees or foreground objects in it which is why it looks cleaner and slicker (maybe we should think about removing these objects from the foreground, and there is also to consider that due to how the tiles work in AVWW the sleek look will quickly crumble inside a building). And let's not forget that the 3rd studio if I remember right, is doing as the only one the (imo) superior animation method.

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