Okay, so here's a couple of pieces that Studio G is working on. More cartoony than I'd like for the characters, but there are some interesting new techniques in here that I think we can make work from a technical standpoint. Having some depth to the ground layer is pretty cool, although it would require introducing some new rules to the actual procedural generation to prevent grounds that are too small, etc. That's a substantial amount of technical work, but it would just really be a layer over top of what we already have, so that's not the end of the world.