Author Topic: [FILLED] Looking for artist(s) to develop new style for A Valley Without Wind.  (Read 159270 times)

Offline zebramatt

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Whoa, when did animu become such a dirty word??

Offline Tobias

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anime artsyle for avww

insert the office oh god pls no video here

you finally get to the overlord's lair and find he's all moe n shit and has a big speech bubble that says "I- It's not like I w- wanted to take over the continent.... or anything..."

Offline Misery

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anime artsyle for avww

insert the office oh god pls no video here

you finally get to the overlord's lair and find he's all moe n shit and has a big speech bubble that says "I- It's not like I w- wanted to take over the continent.... or anything..."


Ugh, kinda like what happened to the shmup genre.

I love shmups, and I'm fine with moe and lolis and whatever.....

......but bosses in a shmup should be like, a giant helicopter or a battleship or a giant freaking spider or something like that.  Not A SMALL LOLI GIRL.


Just..... aaaaaaagh.

This game at least does bosses right.  They're huge and menacing.   ....usually.   Except for the fairies, mainly.   But giant wasps and giant robots and giant other stuff is definitely the right direction to go.

Offline x4000

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Shrinking the bosses for gameplay purposes has actually been one of the bigger things on my mind. Anime style has not been remotely a goal for me, except insofar as painterly non-western style inherently means anime-like. Crystalis or Nausicaa or FF6, not dragon ball z.
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Offline Nanashi

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A large part of the problem is that I'm just hypersensitive to the term being used as a label for anything that isn't realism. People don't use the word "Cartoon-ish", so much of the time it carries connotations of being generic and shallow. I feel that "Animu" is mainly a dirty word in the art world because it neatly encapsulates the attitudes of nearly everyone who has contempt for you.

I don't mind people using the term as self-referential humour - but I saw that one quote as being particularly mean-spirited and dismissive. He could just have said "I find one of the heads too large and the other two are a little too small for my liking". Personally speaking, doing art usually takes a lot out of me - and I find that art is very rarely appreciated except by other artists since art is such an easy medium to absorb (I think coding is much the same).

I've actually been working on a personal project to show my appreciation for AVWW (I believe modding is sometimes one of the best tokens of sincerity) - it's less than half done, but the nice part about being a modder is if that people complain that it's "too anime" or whatever, I can just go tell them to stuff themselves because it's for me, not for them. And if I get fed up with slogging away it - I can just go off and play something else instead (A new mmorpg just came out). Contracted artists don't even have that option because their livelihood depends on customer satisfaction.

Anyway, I was going to save it for the update, but I probably won't make it in time thanks to other priorities, so I'll just throw what I have up here to show my support. Thanks for the good times, Mr Park, Mr Keith Lamothe and co. - here's hoping you have a smooth release of 1.2.



Uploaded with ImageShack.us

(Edit: took it off attachments because it didn't animate properly.)
« Last Edit: July 03, 2012, 10:37:41 am by Nanashi »

Offline Bluddy

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Very nice job Nanashi. I actually think that the game could really use a style like that ie. regions of flat colors, but it could also be punctuated here and there by the game's painterly filter.

Offline keith.lamothe

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Yea, I actually like that one much better than any of the studio samples I've seen, though it's not really a fair comparison because those were idle/stationary and that's running/animated.
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Offline Nanashi

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It's just cel shading, it's easier to animate that way because it takes less time to draw.

Details are hell though - I started with this idle pose which I need to redo because animating it gave me a headache.



Glad you liked it. Till next time! (busy this week)

Offline mrhanman

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Forget the Kickstarter and paying somebody.  Just let Nanashi do it for free!  :P

Offline Martyn van Buren

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Shrinking the bosses for gameplay purposes has actually been one of the bigger things on my mind. Anime style has not been remotely a goal for me, except insofar as painterly non-western style inherently means anime-like. Crystalis or Nausicaa or FF6, not dragon ball z.

It would be cool if bosses had a bit more personality --- most of them now just don't look very aggressive.

Offline LayZboy

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I'd rather have him speak for himself. I'm referring to the comment
Quote
"Why is the 3rd ones head animu style, and the other two have tiny heads."
and not the later discussions about anime.

Even if you take the term "Animu" as a joke - what's being made fun of? The laughter is at the expense of the artist or at the anime culture. I could go more in-depth onto why it's a retarded thing to say (is Archie anime? That and golden age comics with exaggerated proportions have been around longer than the entire history of animation in Japan.), but that's besides the point. The comment was at best a malicious attempt at being facetious.

There's petty criticism and there's constructive or supportive criticism. The difference is often a matter of attitude. When giving criticism to someone else's work, I believe there's a modicum of responsibility that you have to shoulder.

Edit: I know it's a very sensitive topic around me because I believe it's innately wrong to solicit your own criticism unless you're friends with the artist, it's asked for, or you express it tactfully. You can speak personally and say "This is what I like" - but for me, that above comment is tantamount to saying "Your art sucks" (and providing no useful detail whatsoever). It hurts, especially on a professional level.

This is why I prefer the modding culture, because the only person you're obliged to satisfy is yourself (and maybe the people you care about). If you have gripes with someone's art, mod the art yourself for yourself. (Of course, this is harder to apply on the professional level, which is why I find that criticism painful.)

I said Animu eyes because the 3rd one has Animu eyes. It was a question with a forgetten question mark.

Offline BobTheJanitor

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I don't know where that guy is headed, but it looks like the person at the destination is going to get a stern talking to.

Offline keith.lamothe

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I don't know where that guy is headed, but it looks like the person at the destination is going to get a stern talking to.
I wonder what kind of modifier full powered armor gives to tackle checks.
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Offline SerratedSabre

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Even in anime, there's a diverse array of art styles that creators use, so it's not really all the same. Between two different series like say, Cowboy Bebop and One Piece, you have two completely different types of art styles, yet each of them fits their respective settings and overall themes.

And then there's that walking animation stuff.... huh. Nice. Why don't you just work a bit of smoothing out that animation? Right now he looks like he is stomping WITH PURPOSE, which is cool, but if I imagine that stomp with storm dash, I'm gonna start giggling a bit. And while you're at it, what would a pre-industrial in that style look like? Ice age is pretty baller, but I think it's a little overdone.

Offline Oralordos

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This game at least does bosses right.  They're huge and menacing.   ....usually.   Except for the fairies, mainly.   But giant wasps and giant robots and giant other stuff is definitely the right direction to go.
Shudders Those fairies are scary when you don't have the proper anti-fairy equipment. They are currently my most feared boss. Although I don't go into water or the deep often enough to see what's there.