Unless you've been following all our press very closely, I think your perspective is skewed by whatever bits you have read. To refresh:
Kotaku, Joystick, Boy's Life, and Tom Chick have said really positive things about it. Big, big, big.
Most smaller indie sites have given it at least 4/5 stars, a couple a perfect 5/5 stars.
Most of the "middle of the road" size sites that are on Metacritic but not huge, and then also some of the larger sites like IGN, Gamespot, and Eurogamer and RPS, actively disliked it or at best gave it 6/7 out of 10. A lot of the complaints that they had at 1.0 we addressed with 1.1, and RPS recently wrote a much more positive article about it.
Beyond that, our main problem isn't that people think bad things about the game -- it's that they have no clue it exists. And beyond that, I can't control people's perceptions. We're not asking for general-purpose funding. We're doing fine on that point. But a certain contingent of people are griping that they want us to add something expensive to the game that is beyond our budget, and then they'd enjoy it. Well -- we're giving them, as a group, the opportunity to fund that themselves. Whether they do or not makes little difference to the future of Arcen, but I should think it's far preferable than our just saying "sucks to be you, we call all the shots" like a big studio would.
If you look at anything Arcen has done, it's all been statistically unlikely. AI War? Who would have thought there would have been so many units of that sort of game sold, and yet most people still would never have heard of it? Everything is unlikely until it happens, and then it's 100% likely because it's happened.
If I was the sort that got scared out of doing things because somebody on the Internet might think badly of me, I'd never be in this business. Some people are going to think badly of me no matter what I do, and I just have to let that go. Acting from a position of fear, or "let's only do things that have worked for other people already" just isn't my style.