Author Topic: Woah, this settlement is "gently caressed"  (Read 2228 times)

Offline Martyn van Buren

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Woah, this settlement is "gently caressed"
« on: October 09, 2011, 02:16:15 am »
Dang, these guys are in bad shape.  A few updates ago a rhino started rampaging at them out of the sea (that was a bug and is now fixed), and then I got cut off from them by the new vortices.  Then a boss killed me, and now they have ghosts coming at them out of the ocean too.  I plan to save them before ending a strategic turn, but gosh is that going to be a rough fight.

Offline OobleckTheGreen

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Re: Woah, this settlement is "gently caressed"
« Reply #1 on: October 09, 2011, 02:35:59 am »
Gotta wonder about those swimming Rhinos...

Offline Hyfrydle

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Re: Woah, this settlement is "gently caressed"
« Reply #2 on: October 09, 2011, 04:36:19 am »
Maybe the rhinos have mutated in some way  :)

Offline orzelek

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Re: Woah, this settlement is "gently caressed"
« Reply #3 on: October 09, 2011, 05:57:25 am »
It looks like making sure that town is at least one square from water could be.. a nice precaution - at least unless we have feasible way of fighting under water :D

GL with ghost fight while you are acid treated every step.

Offline Dizzard

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Re: Woah, this settlement is "gently caressed"
« Reply #4 on: October 09, 2011, 06:18:14 am »
I'm in  a similar situation with one of my settlements, there's a group of fire bats coming up to one of my settlements that I can't get to yet. Plus (I think this was fixed in the update) there is another lv 50 mob about to attack one of my settlements. At the moment I'm leveling up to try and combat them. No end turning for me.

I do wish you could hire guards so they could look after themselves against the majority of mobs. It's not that crazy a thought that there might be one or two people living there who are competent with a few spells.
« Last Edit: October 09, 2011, 06:31:21 am by Dizzard »

Offline Martyn van Buren

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Re: Woah, this settlement is "gently caressed"
« Reply #5 on: October 09, 2011, 06:30:40 am »
I dunno, I kinda like this sort of crazy shit happening --- we're supposed to be in a hostile world, right?  Still, maybe you should be able to have the NPCs pick up and run if they have to if they're going to get butchered.

Offline Dizzard

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Re: Woah, this settlement is "gently caressed"
« Reply #6 on: October 09, 2011, 06:36:04 am »
If there's ever going to be sense that my civilization is thriving, the individual settlements (could be 100+) are going to need to have some ability to take care of themselves and not need us to hold their hand every 3-5 turns. Perhaps make it possible to develop guard towers for settlements, beef up it's defences in general and make it less likely for the mobs to be a bother. Giving these guards better spell gems (I hear the devs want to make it so you can give your old items to npcs) and other items would increase their effectiveness in battle.

Also the mobs that would appear at a settlement can sometimes be of a trivial level compared to the civ level and would be easily dispatched while some mobs would then come along and really challenge the defences of a settlement. Randomize it up a bit...from what I can tell about fantasy/medievil type civilizations in games the mobs in the surrounding area aren't always threatening to engulf the entire settlement but they're still a danger to innocent defenceless citizens who might be in the wrong place at the wrong time.

As for the hostility of the world, I'm not really sure if a civilization has any place to grow if this world is as hostile as people say it is. Maybe the world is incredibly hostile, but that's why you grow as a civilization....you develop ways to take care of the problems. If you can take care of a mob of monsters then surely there should be npcs in the world who can do the same or be trained/helped to do the same. Plus you could have more mobs attacking settlements at once if you had it so you weren't expected to take them all on.

There could always be boss mobs that are very rare that even the strongest of settlements would struggle to defeat. So they might send out a desperate plea to you through the illari stones.

This is all mostly for when  your civilization has gotten huge and a message comes up saying "settlement is in trouble at (-458, 788) and you're just staring at it in disbelief because it's so far away from you and you were just about to go after the overlord.
« Last Edit: October 09, 2011, 06:47:48 am by Dizzard »

Offline Martyn van Buren

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Re: Woah, this settlement is "gently caressed"
« Reply #7 on: October 09, 2011, 06:58:24 am »
So I guess the feel we're hoping for is that you can put up a lot of turrets and focus on pushing outward, but every once in a while you're still going to wind up dealing with a cross-planet attack?

Offline Dizzard

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Re: Woah, this settlement is "gently caressed"
« Reply #8 on: October 09, 2011, 07:13:55 am »
So I guess the feel we're hoping for is that you can put up a lot of turrets and focus on pushing outward, but every once in a while you're still going to wind up dealing with a cross-planet attack?

Maybe not exactly a cross planet attack.....but just for there to be a divide between attacks that can be handled without you and attacks that are bigger (like a mob of bosses) and would likely require you and other nearby settlements to try and lend a hand.
« Last Edit: October 09, 2011, 07:19:59 am by Dizzard »