Author Topic: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc  (Read 19111 times)

Offline Zhaine

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #30 on: September 13, 2011, 02:27:58 pm »
Wow, what a ton of information :)

This is sounding great and I'm looking forward to getting my hands on it. . . Sadly public beta's going to coincide with moving house and being without my computer for a while :p

Offline x4000

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #31 on: September 13, 2011, 02:29:55 pm »
Yeah, it's quite an info dump, that's for sure. :)

No worries on the beta -- it will be there when you get back to the computer, and it'll be a lot more robust by then, anyway!
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Offline KDR_11k

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #32 on: September 13, 2011, 03:38:42 pm »
All I want for now is exploration and loot.

Offline x4000

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #33 on: September 13, 2011, 03:40:24 pm »
All I want for now is exploration and loot.

And that is there.  That will also become more increasingly useful as there are more things to make with the loot, but it's definitely there.  The worldbuilding aspects of the game are one of the more complete aspects of it, though there's still more to do everywhere.
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Offline zebramatt

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #34 on: September 13, 2011, 03:55:22 pm »
I want an incentive to build windshelters on foot!  ;)

Offline x4000

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #35 on: September 13, 2011, 04:11:01 pm »
I want an incentive to build windshelters on foot!  ;)

Hahaha.  Usually it's "because I'm already here." ;)  But actually doing it that way is free, versus having an NPC do it costs some minor resources, so there is that.
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Offline Itchykobu

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #36 on: September 13, 2011, 05:14:08 pm »
Quote
Quote
Have you considered roving 'windstorms' on the strategic map that you could be caught in in the same manner as when the counter ran out in the old system? They could be unpredictable and harder to avoid both at higher difficulties and when far from a shelter.

I thought about that quite a bit, actually, but it's a bit Zelda 2.  Which I like, but others probably wouldn't as much.  And at the moment, it's not possible to do realtime game simulation on the world map in the sense of dodging things and getting hit by things.  It's well, a map, at the moment.  The challenge is making all that stuff synchronous in multiplayer, which is something we always consider; so that would be a really, really major extension to the underpinnings of the game at the moment.

I think roving windstorms sounds like an awesome idea. Per the "Which I like, but others probably wouldn't as much.", that sounds like it would be a feature that fits the "Options" menu well - if difficulty can be changed on the fly, windstorm frequency could hypothetically be done too, couldn't it?

Of course, we don't understand the low-level framework you've built the game on, but it seems from the superficial high-level view that the windstorms could function in much the same way that the roaming bandits or ghosts do - if you're making those work on the strategic map in multiplayer, storms could follow a same mechanic?

That would also open up a new NPC class - something like a "meteorologist" - that could show you predictions of where the storms would move on the map?

Offline x4000

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #37 on: September 13, 2011, 05:22:29 pm »
This is true, if we were to make them part of the turn-based game -- where the windstorms only move when the turn timer is incremented -- then that would actually work well.  It could be interesting.

In terms of an options menu, bear in mind there isn't one and I don't plan on ever making one.  But having an option like this would be possible through having, say, a meteorological station that lets you choose that sort of setting.
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Offline Itchykobu

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #38 on: September 13, 2011, 05:25:52 pm »
Meteorological Station Menu:
  • A Valley With Hurricanes
  • A Valley With Tropical Storms
  • A Valley With Tropical Storms
  • A Valley With Strong Gusts
  • A Valley With Mild Breezes
  • A Valley Without Wind

 :D

Offline x4000

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #39 on: September 13, 2011, 05:26:54 pm »
Ahahahaha - exactly.
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Offline Cyborg

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #40 on: September 13, 2011, 07:45:31 pm »
Meteorological Station Menu:
  • A Valley With Hurricanes
  • A Valley With Tropical Storms
  • A Valley With Tropical Storms
  • A Valley With Strong Gusts
  • A Valley With Mild Breezes
  • A Valley Without Wind

 :D


You have a 50% chance of determining the weather. Skill can be enhanced by looking at the sky.
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Offline x4000

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #41 on: September 13, 2011, 07:47:04 pm »
You have a 50% chance of determining the weather. Skill can be enhanced by looking at the sky.

 ;D
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Offline mrhanman

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #42 on: September 13, 2011, 07:56:35 pm »
Will there be any voice acting for the story bits?

Offline x4000

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #43 on: September 13, 2011, 08:07:18 pm »
Will there be any voice acting for the story bits?

No, because everything is dynamic and there is a ton of dialogue (and it will grow), and all the characters are dynamic. That would be pretty impossible to do voice acting for.
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Offline keith.lamothe

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Re: Fast-Travel, Vengeful Ghosts, Strategic Overlay, Citybuilding, Bosses, Etc
« Reply #44 on: September 13, 2011, 08:32:57 pm »
We don't subscribe to the punitive school of game design
Speak for yourself ;)  But yea, avoiding time tax is good, that way they can die more!
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