At continent 4, there is no reason to continue playing the game the way it is intended. You've unlocked everything, and the only thing that happens when you kill lieutenants is that the game gets harder, and that's counterproductive, so you might as well stay on tier 1.
The only thing left to do is play the loot game and get better enchants, and the most effective way to do so is to NOT do what you're supposed to. Kill no lieutenants, leave the overlord alone, place no wind shelters, and you will be able to farm endless amounts of enchantments much much faster than any other way. Just get a high mana character, go as far into the windstorm as you can, turn on your shield and kill some enemies. At windstorm level 10 you can easily get a hundred thousand consciousness shards just running through the overworld of an area, then go back to town and buy a hundred enchantments and see what you get.
In this situation you don't want to build wind shelters because this makes enemies drop less, and once they are built there is no way to remove them and restore the high drop rate, and you don't want the lieutenants to die because this makes the enemies you want to kill stronger.
This is not right. The best way to get loot should not be by ignoring what you should be doing in the game. In my opinion the best way should be by exploring, doing missions or killing the lieutenants or the overlord. So either their drops need to be drastically increased, or this farming should be nerfed.
I like to play on the highest difficulty, and when the game is that hard, I use everything that I can to my advantage, but by doing so, I have to stop playing the game, because I don't want to give up the advantage that I have over my enemies, especially since I have nothing to gain from doing so. It doesn't make any sense to me. It's not worth it to kill stronger enemies or do more difficult things when you can get 100x more out of killing tier 1 trash mobs over and over again.
The reward system has suffered a fatal error and will now exit.