Author Topic: Do warp points do anything now?  (Read 1880 times)

Offline ShaggyMoose

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Do warp points do anything now?
« on: January 18, 2013, 06:05:13 am »
I have been playing the same map for some time... I have found with one of the last patches that warp points no longer seem to work for me or survivors, as per the patch notes. However, since they are still there, do they have any purpose at all? Or are they just a leftover from my old map?

EDIT: I have just noticed Demonica will still use them... So are they just a liability now?
« Last Edit: January 18, 2013, 06:15:53 am by ShaggyMoose »

Offline x4000

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Re: Do warp points do anything now?
« Reply #1 on: January 18, 2013, 06:38:49 am »
Yep, just a liability. New maps only have six or so of them, much more spread out.
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Offline ShaggyMoose

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Re: Do warp points do anything now?
« Reply #2 on: January 18, 2013, 06:58:15 am »
Ahh well, that is going to make things hard then. They are everywhere on my old map! Hehe.

I guess this means you would want to stay away from purifying these then? Or can Demonica use them regardless?

Offline x4000

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Re: Do warp points do anything now?
« Reply #3 on: January 18, 2013, 07:14:59 am »
I believe they have to be purified at the moment, but I wouldn't sweat to it.
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Offline tigersfan

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Re: Do warp points do anything now?
« Reply #4 on: January 18, 2013, 10:42:39 am »
I believe they have to be purified at the moment, but I wouldn't sweat to it.

You leave the sweating for the oldies? :)

Offline x4000

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Re: Do warp points do anything now?
« Reply #5 on: January 18, 2013, 10:44:10 am »
Swear*

;)

Was typing on my phone.
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Offline Penumbra

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Re: Do warp points do anything now?
« Reply #6 on: January 18, 2013, 11:13:40 am »
I believe they have to be purified at the moment, but I wouldn't sweat to it.

So, Demonica won't use them because they aren't purified? I imagine that he would be able to them regardless. Maybe there could be a survivor mission to knock one down for a small time instead of just a straight penalty to the player. In other words, they are always a liability, but one you could do something about.

Offline x4000

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Re: Do warp points do anything now?
« Reply #7 on: January 18, 2013, 11:20:30 am »
Yep, those are good ideas for potential improvement.
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Offline keith.lamothe

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Re: Do warp points do anything now?
« Reply #8 on: January 18, 2013, 11:23:29 am »
Whether or not a tile is purified no longer has any impact on whether the overlord can path through it or warp through it, etc.  He just won't knock anything down that's not yet purified.
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Offline Bluddy

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Re: Do warp points do anything now?
« Reply #9 on: January 18, 2013, 12:32:05 pm »
In general, it would be nice if there were platforming options to do some things. For example, I sent a survivor to take out a strengthening tower (I hope you know what I mean by that), but the area's too dangerous and he got wounded, and I don't have a clinic. So he's stuck there and I can't move anyone else in to do the job for him.

It would be nice if I could go in and take out the tower myself. ie. many survivor actions could translate to things for me to do in the platforming section, but at a penalty. For example, if I take out the tower myself, I lose a turn. So I usually want my survivors to do things for me, but I can also take their place, at a cost.

Offline x4000

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Re: Do warp points do anything now?
« Reply #10 on: January 18, 2013, 01:04:32 pm »
As a general rule, we make it so that strategic and platforming actions never, ever, overlap.  Either the NPCs can do it or you can, but you can never choose between who does it.  That's something Keith and I both settled on and were really believing had to be true right from the start with designing the strategy game.  Otherwise it's not really a strategy game, because you can always just bypass parts of the strategy game by grinding things out yourself.  And if people believe that's the optimal way to play, then that's what they'll do; so the strategy game kind of disappears.  That separation is really mandatory to keep things remotely balanced.
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Offline Bluddy

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Re: Do warp points do anything now?
« Reply #11 on: January 18, 2013, 01:50:14 pm »
As a general rule, we make it so that strategic and platforming actions never, ever, overlap.  Either the NPCs can do it or you can, but you can never choose between who does it.  That's something Keith and I both settled on and were really believing had to be true right from the start with designing the strategy game.  Otherwise it's not really a strategy game, because you can always just bypass parts of the strategy game by grinding things out yourself.  And if people believe that's the optimal way to play, then that's what they'll do; so the strategy game kind of disappears.  That separation is really mandatory to keep things remotely balanced.

Fair enough -- that makes sense.

Offline LaughingThesaurus

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Re: Do warp points do anything now?
« Reply #12 on: January 18, 2013, 05:47:42 pm »
As much as I wish I could knock down towers and stuff myself, the reasoning is sound.
Possible expansion content could be to take the reigns of a survivor who IS going on a mission and to attempt to complete it yourself. If there's a chance of death/injury/otherwise, you could possibly make up for that with either very skilled play, or subpar play that results in the survivor being dead forever. Although, that'd probably still have the same issue, it means that the random chance elements can be circumvented if you feel good enough.

Anyway, quick question that I never quite figured out the answer to: When demonaica warps, is his movement ended on the place he warped to or does he just keep moving?

Offline keith.lamothe

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Re: Do warp points do anything now?
« Reply #13 on: January 18, 2013, 06:47:56 pm »
Anyway, quick question that I never quite figured out the answer to: When demonaica warps, is his movement ended on the place he warped to or does he just keep moving?
It consumes the remainder of his movement for the turn.
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Offline LaughingThesaurus

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Re: Do warp points do anything now?
« Reply #14 on: January 18, 2013, 07:58:04 pm »
That's what I thought. I never really could tell though, how far his movement range actually was.