Author Topic: Do not know how to copy error message  (Read 1227 times)

Offline Drjones013

  • Full Member
  • ***
  • Posts: 145
Do not know how to copy error message
« on: March 20, 2012, 12:48:12 am »
Just got an error message when trying to enter a pyramid (ver .909) and I have no idea how to copy the message onto Mantis. Could someone tell me how?

Offline Toll

  • Sr. Member Mark III
  • ****
  • Posts: 452
Re: Do not know how to copy error message
« Reply #1 on: March 20, 2012, 01:17:32 am »
Personally, I just type it out instead of doing a C/P. Depending on the error message, you might be able to find it in one of the log files though (have a look in the RuntimeData folder; there are several different log files there).

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Do not know how to copy error message
« Reply #2 on: March 20, 2012, 06:14:44 am »
The other option would be to take a screen shot (defaut F12) of the message and send us that file.

Offline Donfish

  • Newbie Mark II
  • *
  • Posts: 20
Re: Do not know how to copy error message
« Reply #3 on: March 20, 2012, 08:15:25 am »
Here is the one I just got, first building I entered after today's update.

Code: [Select]
3/20/2012 8:03:51 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Argument is out of range.
Parameter name: index

  at System.Collections.Generic.List`1[DungeonNode].RemoveAt (Int32 index) [0x00000] in <filename unknown>:0
  at DungeonMetadata.CleanupAfterCreationOrDeserialization () [0x00000] in <filename unknown>:0
  at GameEntityTypeStaticObjectSubData.CreateInteriorDungeon (Int64 ContainingGameEntityID, GameEntityType ContainingEntityType, .Region ParentRegion, .DungeonNode ParentDungeonNode) [0x00000] in <filename unknown>:0
  at GameEntity.GetLinkedDungeonNodeBehindDoorSim (Int32 EntranceIndexBeingStoodAt, Boolean AllowDebugLogging, System.Int32& EntranceIndexToFind, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:#17675 type:Dave2
TargetEntity:#26173 type:DesertBuilding2
QueuedAbilityUse.Ability.TypeData.Type:EnterLinkedChunkThroughDoor
QueuedAbilityUse.ExecutionContextChunkID:330
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.TargetGemSocketIndexOrEntranceIndex:0
QueuedAbilityUse.UsingEntityID:17675
UsingEntity.TypeData.Type:Dave2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()


Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Do not know how to copy error message
« Reply #4 on: March 20, 2012, 08:30:15 am »
The game generates actual error files -- screenshots or typing it out always omit critical info. If you look in the runtimedata folder, under the game folder, that has the data. In this case I have what I need, though this should really be in mantis.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Drjones013

  • Full Member
  • ***
  • Posts: 145
Re: Do not know how to copy error message
« Reply #5 on: March 20, 2012, 11:33:07 am »
Submitted

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Do not know how to copy error message
« Reply #6 on: March 20, 2012, 11:38:43 am »
I appreciate it -- it's just so much easier for us to keep track of things when everything is in one place.  Will try to have the next version out in another hour or two.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!