Got the beta of AVWW and have been really enjoying it, however I do have one issue I feel could do with some attention that I have not seen mentioned (may not have looked hard enough!), so, story time!
I had played with my first civilization to level 31. At that point (and for about a dozen levels prior, when I had started doing this), I was quite comfortably clearing out underground areas 10 levels above me for high level gems - the bat bosses did less than 1/2 my hp in a swing, so I could take two hits, heal, rinse repeat. Conversely the bats died rather quickly to a combined assault of energy pulses, ball lightning and creeping death. I could often take a bat down before it reached me, or at least after only one pass. If anything, it felt like this baseline 'activity' of "collect gems from underground areas 10 levels above you" was getting consistently easier as I reached a higher civ level.
This wasn't tooo noticeable as it was a gradual change, however it came to my attention rather sharply when after an update after the session that took me from 29 to 31, I came back and found that it somehow the world did not save and I was back at 29 :-/ I got a bit irritated and just nuked the world from orbit, starting again (hey, it's beta. wanted to try the patch changes from a fresh start). I had my new budding civilization to level 3-4, and was intending to get some higher level spells from an area a few levels above me, as I had been doing for a dozen levels in my previous world. Before I set out into the area I wouldn't be too much of an issue, but on the way to an underground area I did notice that the espers seemed to be taking quite a pounding, taking at least 4 ball lighting to bring down.. and their attacks did do a reasonable proportion of my health. I trucked on however, and worked my way to a bat boss cave. I ventured out a bit to hunt down the first bat. I see it, blow everything I have as I try to kite it backwards for as long as I can before it gets a hit in. I deal... about a 20th of it's hp? nowhere near enough to overcome the lifesteal. Regardless, run out of dodge space aaand - 1 hit and my auto-potion triggers. Weeeelll shh I start running back for the entrance, second bat swoops in and instakills.
Sooo, I guess my question is, is the intention of the difficulty curve meant to have you starting off completely useless against things 6-7 levels above you initially ( new players, lets make sure they suffer!), and then progressing to being a god amongst mortals in (standard) areas 10+ levels above you (Huh, you seem to be playing this game a lot, lets see if we can make it boring!).
But yeah, the difficulty curve seems to be my main issue so far. Seems... backwards. Oh that and the whole world not saving losing 3 hours of exploring. that sucked too