We're getting seriously off topic now, but I think that an "illustrative difficulty" would always be inherently misleading. You could take one set of settings, play 100 games of them, and 5 of them would be brutally harder than the rest. And 10 would be surprisingly easier than the rest. Change no other settings, just the map seed itself, and you'll get this. That really destroys any utility of an illustrative difficulty display, to me. The sorts of people who would most need that aren't likely to make it past the hurdle of the tutorials of AI War in the first place.