My issues with it somewhat remain the same: Food and scrap (mostly food right now, scrap did get better with recent patches) can both be abnormally hard to get at times, and it has more to do with the RNG than anything else. It seems that most of the time, I see just that one "normal" farm tile, and then dont see another one for quite some time.... which means that I *have* to go find an ocean shallows area IMMEDIATELY. No choice in that bit whatsoever, it's either do it, or lose completely almost right away. And if I get a farm up in there, and Demonaica manages somehow to smash it really fast (or if he just sits too close to the shallows area for whatever reason for too long, which can happen depending on what other things were revealed by purifying it)..... that's pretty much a "just restart game" situation, at least at that early point. And it seems like it's actually pretty common that this happens, with the difficulty not being decided by the strategies involved, but instead by where the RNG puts the "have to get here or you lose" bits.
Scrap can be annoying as well, but it wont outright lose you the game if it gets screwed up early on, and there's more options now when it comes to getting it, as factories can be built in many places, and strategic purifying of abandoned towns keeps the boss from wrecking them too fast. It's difficult to deal with, but not completely broken.
Beyond that problem, it's all better than ever. All of the fundamental gameplay aspects here are excellent. I find this mode very engaging, and when it gets going, it becomes very..... "involved". There's alot going on, alot of planning and decision-making to do, and it tends to have that feel of desperation that fits with the game's story; there's no way to completely outdo Demonaica for TOO long, so one way or another, you have to find the way to finish him or you do indeed get wiped out in the end. Which is how it should be.
All of his various spells and such were another good addition, so he's not JUST a mobile wrecking ball; they also just make him seem that much more like the crazy-powerful supervillain that he is. None of the spells I've seen him use so far seem at all overpowered, though they definitely serve the purpose of being dangerous, and they increase the value of having clinics available.
The "special" buildings with one-time effects work well with that, as they offer the player some very powerful options of their own, so that Demonaica isnt always the only one with crazy special abilities. There seems to be alot of strategy in determining both when to purify them, and when to actually USE them as well, since they can have a pretty major impact.
I also really like that there are so very many different tile types, and every single one of them is different; the variety here really adds alot.
And finally, the different classes combined with the damage & danger-level mechanics, and the shelter system, all work out very well, so that even just moving your guys around requires thinking.... getting from point A to point B is often more complicated than it looks.