Balance tweak for Energy Pulse
Hey, saw you guys at PAX on Friday. Had a great talk, it was great to meet you guys. Mentioned this to you, here it is thought out:
Basically I'm asking for a balance of Energy Pulse:
Context:
I've only gotten to tier 2 on the first continent, I'm not sure how Energy Pulse compares to all the other spells and if its scaling changes.
Problem:
The spell seems too efficient to me.
I play games for the challenge mostly nowadays, therefore I'm a fan of a balanced set of spells so I don't have to rely/feel like I should rely on one spell.
Based to what I've experienced the spell has huge advantages in multiple areas. It's very mana efficient at 0.7, it is cheap mana-wise so many characters can use it [an assumption about this mana-system revamp theory], pierces an infinite [I guess] number of enemies (increasing the value of the mana with every other enemy hit) which is obviously very useful, and is also extremely easy to use due to its amazing physical attributes (it has a large hitbox, has a huge range, and even tracks along the ground). It has pretty much every benefit a spell can give you over the others that I have experienced.
If Energy Pulse was more balanced, then I could use the rest of the set of spells as opposed to just ignoring the most useful spell (by far) that I can find. [I know this may sound silly but imbalance is a turn off and a subconscious source of boredom for some people]. (as in some people will look at the spell list, and then only use that spell, and then complain about how boring the game is and leave)
Suggestions:
Something has got to give, and there are a number of choices.
You could lower the damage further.
You could make it pierce a finite amount of enemies.
You could lower the range.
You could get rid of the ground tracking (racing-along-the-ground effect, not sure what to call it).
You could shrink the hitbox (make it smaller).
You could increase the base mana cost (so less characters can use it in the new mana-system theory).
Or of course some mix of these and others.
So yeah great work all of you and good luck with the release.