I hope that there will be some kind of animation for water travel, and it will be possible to see one continent from another, to create a sense of shared space rather than just the feeling of warping into a new world. If you ever played Secret of Mana 2, they had a nice one with some epic music.
I had not been planning this, and you'll know why if you look at this thread:
http://www.arcengames.com/forums/index.php/topic,9542.0.htmlThough, I was thinking about this more last night and this morning, and I think it does really make more sense for the continents to all exist in the same "world coordinate space" so that you can literally travel to them. I'm debating whether or not you should just directly drive the boat, like in FF1, or if it should be more of an automated travel thing, like in FF6. And if you're driving boats around like in FF1, then eventually there's a desire for airships to make travel even faster, haha. Which wouldn't be a bad thing either, really.
Thoughts from anyone on this? Having to manually drive the boat would up the travel time, but I'm thinking that would happen in a good sense.
Will continents have names? More to the point, can one be named Murdoch?
DEFINITELY they will have names, it will be really a relief to have discrete named groups of super-regions in the game and continents are the right fit. Maybe the first one will always have to be named Murdoch.
Appreciate the continents, since it should lead to a more refreshed world feeling after overlords are killed, which was perhaps my biggest worry about long term games in the old system (and after killing a good number of overlords so far, the pesky guys). I like that the old parts of the world aren't forgotten even if you're not on them; really important in keeping that one world feel rather than some sort of auto new game having occurred. Anyways, wanted to be sure I gave a big thumbs up to this, as its not something that seems huge at first glance like some of the other systems, but really should make a nice difference.
Thanks for that! And glad you like it, I think it would be a really big positive change for long-term players as well. Very curious on your thoughts on this thread, though, given your comments here:
http://www.arcengames.com/forums/index.php/topic,9542.0.htmlOne thing I've noticed about tile generation is it looks very hap-hazard. The landmass doesn't look like any landmass I've ever seen.
So maybe the adding of continents will give more structure to the land.
Maybe... it's hard to say for sure if we even want to do that. Because the haphazard nature IS something we want to maintain to some extent (this world was smashed together from multiple universes of the same multiverse that all shattered from some past event, so stuff is defacto a bit scrambled and broken).
By the way, does this mean the end of sea tiles, or will they be part of the explorable area of a continent? I've been really looking forward to turning into a fish, but I wouldn't mind if that was restricted to shallows and flooded caves.
Good question: these would remain the same as now. The "deep sea" tiles that your boat could go into would not have region levels and would not allow you to walk into them at all.
So, how would this effect existing worlds?
Whatever is in the existing world would be the first continent, unless it was too small to be the first continent, in which case it would be expanded to the right size and THEN would be the first continent. Obviously with your world, no expansion is needed.
Then new continents would go on from there, basically.