Author Topic: Design Goal: Getting players to specialize, not just use everything.  (Read 5922 times)

Offline jonasan

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Re: Design Goal: Getting players to specialize, not just use everything.
« Reply #30 on: April 30, 2012, 10:08:44 am »
i definitely agree with that idea bluddy - characters from the same time period having the same strengths and weakness in in using different types of magic. Death needs to be painful but not too bad and as such this allows you more cohesion over a series of characters with one specialized style.

(but i kind of like the randomised innate enchant being unique for every character and so lost (replaced by another) on death - not too painful but enough to make you respect your health bar a little bit more, not game breaking if lost, and also offering up more variety to your game over a series of characters through the varying innate enchants - would also encourage experimentation with different spells and builds, that is - specialization in slight or very different ways over a series of characters?!)
« Last Edit: May 01, 2012, 02:23:55 am by jonasan »

Offline jonasan

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Re: Design Goal: Getting players to specialize, not just use everything.
« Reply #31 on: May 01, 2012, 02:31:50 am »
also, in relation to this whole thread - where there seem to be plenty of ideas on offer - i think a bit of developer directed discussion and idea sharing in this way is a really good idea - it lets us know what you guys are thinking about and working on at the moment and offers up the chance for us to contribute.

hope we get something together on this soon because was playing again last night and trying different character builds and still struggled to find something else worth using than leafy whip and forest rage for pretty much every character. i was looking at the character selection screen after death (deep caving has its dangers!) and found myself wishing for a bit more individuality beyond the basic three stats and how this would lead me to create really unique characters who specialized in different ways.......

Offline Misery

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Re: Design Goal: Getting players to specialize, not just use everything.
« Reply #32 on: May 01, 2012, 03:50:53 am »
(but i kind of like the randomised innate enchant being unique for every character and so lost (replaced by another) on death - not too painful but enough to make you respect your health bar a little bit more, not game breaking if lost, and also offering up more variety to your game over a series of characters through the varying innate enchants - would also encourage experimentation with different spells and builds, that is - specialization in slight or very different ways over a series of characters?!)

I second this idea.