Author Topic: Buildings and professions?  (Read 1859 times)

Offline Mister Fox

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Buildings and professions?
« on: July 05, 2012, 12:16:50 pm »
I've looked at the wiki, Google, and searched this forum for an answer, but I either can't find anything or really can't get anything clear. Would somebody please help me understand this?

How do buildings and NPC professions work? If I put down a lumbermancy tower and have a lumbermancer NPC, is there some menu I can go into to see what they can produce from it?

If not, what do NPC profession skill levels do?

Thanks for any help.

Offline x4000

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Re: Buildings and professions?
« Reply #1 on: July 05, 2012, 12:17:55 pm »
If you're looking at the latest beta version, right now the answer is: nothing. :)

It's a bit of a transitionary phase.  The next beta version, to come out tonight, introduces Dispatch Missions for NPCs and therein lies the answer to your question.
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Offline Mister Fox

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Re: Buildings and professions?
« Reply #2 on: July 05, 2012, 12:23:57 pm »
Ohh, alright. Thanks for the quick reply!

Offline x4000

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Re: Buildings and professions?
« Reply #3 on: July 05, 2012, 12:25:22 pm »
You bet!  Welcome to the forums. :)
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Offline tomsomething

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Re: Buildings and professions?
« Reply #4 on: July 08, 2012, 07:36:41 pm »
I'd like to give this thread a bump. The buildings and NPC's _do_ stuff again, but I'm having a hard time tracking it down. Can't seem to find it in the Encyclopedia or the Wiki, and I don't know if either of those is really going to be updated for 1.2. Some of the building descriptions include bonuses for certain professions, but then I don't know what those professions are for, other than using specific guardian scrolls. Aren't they supposed to provide some continent-wide bonuses or something?

Offline x4000

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Re: Buildings and professions?
« Reply #5 on: July 08, 2012, 07:49:00 pm »
You're in luck!  I just wrote a comprehensive guide on it today: http://christophermpark.blogspot.com/2012/07/strategy-guide-for-citybuilding-in.html

Please let me know if there are any remaining questions with it!
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Offline tomsomething

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Re: Buildings and professions?
« Reply #6 on: July 08, 2012, 08:15:14 pm »
Thanks! I totally wasn't paying attention to the usernames in this thread :-P

Offline BenMiff

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Re: Buildings and professions?
« Reply #7 on: July 09, 2012, 03:24:13 am »
Since that post seems to cover citybuilding in general...

Is there somewhere where the different survivor moods and temperaments are actually (and what effects they have on the survivor who has them) explained? It seems like something that should be in the Big Honkin' Encyclopedia, but I couldn't find it.

Offline Mánagarmr

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Re: Buildings and professions?
« Reply #8 on: July 09, 2012, 05:07:42 am »
I think Chris put that on ze Wiki.
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Offline x4000

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Re: Buildings and professions?
« Reply #9 on: July 09, 2012, 09:03:22 am »
In terms of the internal mood and temperament mechanics: that's mysterious on purpose. It doesn't have any hearing on gameplay, so long as you look at the cumulative mood points. So explaining the internals of it would only serve to undermine the illusion of personality rather than actually helping with play.
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Offline BobTheJanitor

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Re: Buildings and professions?
« Reply #10 on: July 09, 2012, 11:27:30 pm »
So if I'm reading it right, currently NPC profession doesn't really make any difference? A lumbermancer and a forgician are exactly the same except that each one likes a different color of book? I assume this is one of those things that's going to need further changes to make it interesting again?

Edit: I wasn't trying to be snarky and say it's not interesting overall, just the variation in professions is all I was talking about. :)

Offline Moo

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Re: Buildings and professions?
« Reply #11 on: July 10, 2012, 02:36:38 am »
My understanding, from the dispatch mission screen, is that the professions give skill bonuses for matching characters - each dispatch material has a different professions stated.

Offline x4000

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Re: Buildings and professions?
« Reply #12 on: July 10, 2012, 08:35:54 am »
Professions matter in he following ways:
-bonus to certain mission types (big advantage)
-need a specific kind of profession book
-need specific kind of profession building
-only cares about average skill of others of same profession when getting grumpy about being over-skilled.
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