This game cannot do that - you have to have one cluster of controls for movement and one cluster of controls for spell usage. For a keyboard-only scheme, that necessitates two hands on the keyboard, which rules it out for me.
If you can't understand that, please don't comment on it and derail the thread: it's for people giving the developers feedback. If you don't agree with it, state that and why, but please don't waste everyone's time attacking people who are just trying to help out the developers, because that's what you come off as doing.
I was under the assumption that most people who play video games have two hands - but it seems like you only have access to both hands when one hand operates a mouse, or placing two hands on a keyboard causes you pain, while one hand on the keyboard and one on the mouse does not.
Frankly, to me, that's a rather bizarre medical condition, but if you say you suffer from that, who am I to doubt you? That would just be insensitive since I'm not you and I can't prove that you don't really have a serious pain issue with playing with 2 hands. Maybe AVWW2 does need an accessibility option for one-handed play. Might as well add colourblind mode too - lots of games don't have one.
And thanks for the sneering tone, your insensitivity, and your putting words in my mouth that I never said in order to denigrate my opinion. It really makes the forums unpleasant, and doesn't make me want to stick around the community if it's like this.
Frankly speaking, there's possibly nothing I could add to this that would improve the situation for you, is there? I'm just one random person on the forums that didn't agree with your opinion because I am not able to empathize with this situation where two hands on a keyboard is impractical. As contradicting your opinion by using humour to satirize the reasoning (unfortunately, my usual modus operandi) hurts your feelings and is interpreted as a personal attack, maybe that's not the best way to communicate the issues I had with your logic.
So, I apologise if you took that as a personal attack. I could definitely have phrased that in a more neutral way that would have spared your feelings.
As said before, I always functioned under the presumption that most people were familiar with two-handed keyboard operation thanks to typing. But I don't think the game developers are responsible for your particular disease, so it's not entirely fair to criticise them for making controls that discriminate against one-handed people. I doubt that was intentional nor malicious.
If you needed special considerations to use the mouse and keyboard for actual gameplay, you are currently able to rebind movement to the left hand and firing spells to the mouse (assuming your mouse has a way of 4-5 inputs. Since you have this condition, I highly recommend getting one which does - I can personally vouch that the Logitech G700 is reasonable, or a Razer Naga epic. You will find it useful for many games other than Valley 2). It won't alleviate your great displeasure with the mouse for the strategic overview map, but it's a way of helping ameliorate your particular situation.
I think part of the reason why he got so bothered by what you said, is the fact that you were making his situation, and related conditions, out to be much more simple than they actually are. As someone who suffers from such a thing, I can tell you: It's not simple at all. It's also not rare, and often not an actual disease.
I had been playing the first AVWW entirely with a controller. No keyboard, no mouse. It's the reason why I needed the targeting system, as the game wasnt very good at handling the analogs for aiming (and my controller at the time was screwy). I played it this way because at the time when that game came out, I could not use the mouse for gaming. Why? Because it could cause incredible pain. If I have a bad flare-up, even a pain med as strong as something like Valium simply has no effect. And here's the funky thing about it: ONLY the mouse causes it usually. Oh, the keyboard can do it sometimes, if I majorly overuse it, but it's generally not finger movements that bring the pain in my case, it's forearm movements, which the mouse requires. And the pain that it brings ranges all the way from my fingers, into my neck, and can even cause headaches, nasty ones. No amount of posture change or better equipment puts a stop to this, or even dials it down at all. It simply doesnt work that way. Annoyingly, physical therapy is the only thing that has any effect. All of this is the reason why I've often mentioned things like using JtK or XPadder to force compatibility with controllers, because that's been the only way to play ANYTHING for quite awhile now. Only recently have I been able to get back to using the actual mouse for gaming, and even then, for now I still have to do it in moderation (no more than an hour or two at a time, or the derp begins). Playing with the mouse too much can cause trouble, but stupidly, controllers have absolutely no effect on it whatsoever, no pain from them.
And it's kind of a sensitive issue for those that have similar problems. Its not that the devs absolutely HAVE to specifically consider that disabled people need very specific things put in, it's moreso a frustration with alot of games in general. There are ALOT of games, both on PC and consoles, where the gameplay could indeed allow a vast array of different control schemes..... but for absolutely baffling reasons, some games, you cant change the controls whatsoever, even when it wouldnt wreck the gameplay or screw anything up. It's often a case of the devs simply NOT DOING IT, for no apparent reason, and it is very irritating.
Anyway, not trying to be a jerk here, just thought I'd offer a different point of view on this one. As for AVWW2, I dont think the devs "left out" any sorts of control options, really. Arcen has been pretty good as a whole about that. The problem, I think, is that for some parts of the gameplay, it's probably hard to figure out just HOW they could implement more options in ways that both A: work and B: make sense. I've thought about it a bunch myself, but I just cannot think up a good way that the mouse (a normal, basic mouse) could be used for the platforming sections.... not without massive inaccuracy, anyway. Plenty of games use 8-way aiming, but I've not seen a mouse-based control scheme for that sort of thing. Still, if anyone can come up with such a thing, it'd be the creative minds at Arcen here, I think