Author Topic: AVWW2 - Controls  (Read 32034 times)

Offline tigersfan

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Re: AVWW2 - Controls
« Reply #30 on: December 21, 2012, 10:08:47 am »
There's no mouse control in the game play, because, as we've said, that's too hard to balance. With the vastly different experiences that M/K vs. Gamepad/K only give with this kind of game, there is no wy to balance for both.

Why doesn't the mouse work in (some) of the UI? Well, because eventually, the plan is to have it work in NONE of it (except for maybe the settings menu). It really is annoying to go back and forth in a game between control methods, so we're re-doing the UI so that it can function without the mouse.

From LayZboy on how to use gamepad to make it like mouse control: "How is it hard? All you have to do is make buttons select the spell, then right analog fire in the direction you push it."

Using the right stick to aim and using the mouse to aim are COMPLETELY different. This is why many FPSs have things like aim assist and such when using the controller.

Offline vordrax

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Re: AVWW2 - Controls
« Reply #31 on: December 21, 2012, 10:15:07 am »
The game feels decent with the Xbox controller (which is a plus for me, definitely.) My only complaint is that menus seem kind of... really hard to navigate. Pressing up seems to work about 80% of the time, pressing down seems to work about 40% of the time. As the TC said, it might be due to working when the direction is hit and then released. I won't complain about the default controls because they can be rebound.

Firing at a downward angle seems somewhat tricky to me. That might be because I just recently got my controller, so I'm not used to it yet.

Also, on an unrelated note (because I don't want to make a new thread for this), how difficult would it be to create a slider or combo box for increasing the text size? I have a really hard time reading it.

Offline MouldyK

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Re: AVWW2 - Controls
« Reply #32 on: December 21, 2012, 10:16:52 am »
I was telling him the exact same thing. It just feels like a nerf to both sides of control schemes, Keyboard and Gamepad, but I guess that has to be in order to make the game feel the same on each.

Vordrax: WHat button do you use for the downward angle?

Offline vordrax

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Re: AVWW2 - Controls
« Reply #33 on: December 21, 2012, 10:19:24 am »
Vordrax: WHat button do you use for the downward angle?

I wasn't aware that there was a button for the downward angle <_<; I was jumping and firing down and right.

Offline MouldyK

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Re: AVWW2 - Controls
« Reply #34 on: December 21, 2012, 10:24:19 am »
Haha, well try the LB and RB buttons for upwards and downwards. Feels quite natural to me, might help you too. :D -pushes you to the keybinding settings-

Offline vordrax

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Re: AVWW2 - Controls
« Reply #35 on: December 21, 2012, 10:32:41 am »
Haha, well try the LB and RB buttons for upwards and downwards. Feels quite natural to me, might help you too. :D -pushes you to the keybinding settings-

Hmm, the menu doesn't seem to recognize the triggers. Is that a Unity issue?

EDIT: Ah, that's right, it's an axis.
« Last Edit: December 21, 2012, 10:36:17 am by vordrax »

Offline MouldyK

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Re: AVWW2 - Controls
« Reply #36 on: December 21, 2012, 10:37:38 am »
The triggers are recognised axises and are put into these, as is the same with some other games. For the left trigger I got ammo spell, right trigger is entering doors, entering tiles etc. :)

Glad I can help you understand controls. :P

Offline Mánagarmr

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Re: AVWW2 - Controls
« Reply #37 on: December 21, 2012, 10:39:52 am »
The game feels decent with the Xbox controller (which is a plus for me, definitely.) My only complaint is that menus seem kind of... really hard to navigate. Pressing up seems to work about 80% of the time, pressing down seems to work about 40% of the time. As the TC said, it might be due to working when the direction is hit and then released. I won't complain about the default controls because they can be rebound.
This I've noticed as well. The menus barely work with a controller. They seem somewhat unresponsive. Maybe because the required "aim" is too narrow for it to register? I don't know, but I also find the menus frustrating to use with a controller.
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Offline MouldyK

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Re: AVWW2 - Controls
« Reply #38 on: December 21, 2012, 10:42:22 am »
The game feels decent with the Xbox controller (which is a plus for me, definitely.) My only complaint is that menus seem kind of... really hard to navigate. Pressing up seems to work about 80% of the time, pressing down seems to work about 40% of the time. As the TC said, it might be due to working when the direction is hit and then released. I won't complain about the default controls because they can be rebound.
This I've noticed as well. The menus barely work with a controller. They seem somewhat unresponsive. Maybe because the required "aim" is too narrow for it to register? I don't know, but I also find the menus frustrating to use with a controller.

Noticed aswell.

Offline Theolifant

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Re: AVWW2 - Controls
« Reply #39 on: December 21, 2012, 10:52:09 am »
Yeah default settings is pretty weird for me too. I couldn't stand keys, but controller needs rebinding too.

This is my Xbox controller settings. I've played some hours with it now and no problems here. Only in menus pushing up can be unresponsive, not fixable so far I think. Hope it helps some people.

Movement = Stick, default basicly.
Jump = A
Action/Confirm = Back
Open Menu = Start
Aim upwards = RB
Aim downwards = LB
Primary Ability = X
Secondary Ability = B
Special Ability =  Y
Slot 4 Ability = RT (use axis binding)

Offline Mánagarmr

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Re: AVWW2 - Controls
« Reply #40 on: December 21, 2012, 10:53:30 am »
Yeah default settings is pretty weird for me too. I couldn't stand keys, but controller needs rebinding too.

This is my Xbox controller settings. I've played some hours with it now and no problems here. Only in menus pushing up can be unresponsive, not fixable so far I think. Hope it helps some people.

Movement = Stick, default basicly.
Jump = A
Action/Confirm = Back
Open Menu = Start
Aim upwards = RB
Aim downwards = LB
Primary Ability = X
Secondary Ability = B
Special Ability =  Y
Slot 4 Ability = RT (use axis binding)
This looks similar to what I was considering. Perhaps not exactly, but it looks similar. I keep pushing the wrong key for jump, constantly :P
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Offline tigersfan

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Re: AVWW2 - Controls
« Reply #41 on: December 21, 2012, 10:54:00 am »
There is no question, the menus definitely need some more work to work better with the controllers.

Offline madcow

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Re: AVWW2 - Controls
« Reply #42 on: December 21, 2012, 10:57:20 am »
Incidentally, I was able to figure out how to get gamepad working on my mac.

The problem was NONE of the default buttons were ones my controller was sending :D

And even managed to figure out the axis on the triggers to edit into the file as it wouldn't bind them in game reliably. This is somewhat off topic, but it's nice for me.

Offline LayZboy

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Re: AVWW2 - Controls
« Reply #43 on: December 21, 2012, 12:41:31 pm »
ALSO:

It would be sad to see a well designed game drown because the controls had to be balanced for hardcore-oldscool Dhampyre-spacesuitgirl fans.

- Most/All Megaman games.
- Many Contra Games, even in 2010.
- Gunstar Heroes.
- All 2D Castlevanias.

So many use the set-up that is here in Valley 2 and no-one complains about them.

The difference is those games are designed around the controls, where as AVWW with it's RNG and monster design just flat out isn't. This tends to lead to situations where you miss a monster coming from the tiniest pixel of an angle because of the 8 way firing, which is just flat out frustrating.

The mouse control was a nice touch but now I just feel even more gimped against strong monsters that can dodge just by being a few pixels higher. Also it's a PC game, we all have mouses, so I don't really see the need to mess up the K+M design for the sake of controllers.

Quote from: tigersfan
Using the right stick to aim and using the mouse to aim are COMPLETELY different. This is why many FPSs have things like aim assist and such when using the controller.

I always turn off aim assist and have never had any trouble between the mouse and controller apart from rotating characters around.
« Last Edit: December 21, 2012, 12:43:38 pm by LayZboy »

Offline Scorcher24

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Re: AVWW2 - Controls
« Reply #44 on: December 21, 2012, 12:45:09 pm »
There's no mouse control in the game play, because, as we've said, that's too hard to balance. With the vastly different experiences that M/K vs. Gamepad/K only give with this kind of game, there is no wy to balance for both.

Why doesn't the mouse work in (some) of the UI? Well, because eventually, the plan is to have it work in NONE of it (except for maybe the settings menu). It really is annoying to go back and forth in a game between control methods, so we're re-doing the UI so that it can function without the mouse.

What do you mean with balance? I play Games either in SP or with friends. They do not care much if I get a slight "advantage" with a mouse.
Using Mouse or Controller should never be a question of balance, but a question of choice.
Just let me do whatever aiming you guys intend with a mouse. That is all I want..