XBox 360 Controller
Having been put off by the keyboard controls, I decided to try out the XBox 360 control. This experience was notably worse than the keyboard, because the mappings for this controller don't respect the way a player uses it.
- When working with this controller, it's best to group related actions with each other. Either use X/Y/A/B for the spells or triggers/bumpers. Don't vary between them. X/A/triggers should be used for more frequent abilities and Y/B/bumpers should be assigned to less-frequent/resource-intensive abilities.
- If a game requires multiple actions to be pressed simultaneously (ala combos), try to use XA and YB for the combinations, since they're both pressable with the pad of your thumb. I've seen XY and AB used, but only rarely.
- Your game currently requires the joysticks to be depressed for menu functions. The pause/settings menu should be mapped to 'start'. Generally 'back' isn't used for in-game purposes, but I've seen a few that use it for overviews, such as your strategic view.
- Platformers that use the XBox 360 control often support both the analog joystick and the D-Pad for movement and menu navigation. At present, AVWW2 supports only the analog joystick. (It could be possible to support both if 2 "axis" controls are made available on the control configuration screen... the d-pad often appears as a joystick "hat" control in SDKs).
- Aim up/down is hard to accommodate on this controller. You could use the triggers for casting the spell and the right joystick for aim or allocate a button to "don't move", then aim using the left joystick.
Hope this helps,
Zaaq
Okay, I have played 20+ hours of the game with an Xbox 360 Controller with these settings:
A: Jump
B: Secondary Spell
X: Primary Spell
Y: Special Spell
LT: Ammo Spell
RT: Confirm/Menu/Go in Doors etc.
Left Thumbstick: Movement
LB: Aim Upwards
RB: Aim Downwards
And so far, it has been quite easy.
Here is Symphony of the Night's 360 controller method:
"Left hand (Attack/Shield/Use item): X
Right hand (Attack/Shield/Use item): B
Jump: A
Special (dodge): Y
Map: Left Trigger
Mist form: Left Bumper (requires Soul of Mist)
Wolf form: Right Trigger (requires Soul of Wolf)
Bat form: Right Bumper (requires Soul of Bat)
Status menu: Back button (Don't forget to set your sound to stereo
here!)"
As you can see, quite similar.
Also, the D-Pad is linked as a gamepad control, not an axis. Also, triggers are deemed axis on the Xbox Controller aswell.
And it has been mentioned that I think Keith or one of the devs uses another joypad and the layout of that and the Xbox one use different buttons, hence why some of the controls lok baffling unless you change them.
I hated the controls at first, but i'm quite used to them now.
I mean, like I said, they are using similar controls from another popular game. And the game is meant to be like Metroidvania.
Also, why using the same stick for aiming than you do for walking? Use the left stick for that!
The game is not a twin-stick shooter. That is the reason why.