I really really liked AVWW1, but based on the beta's control scheme, I physically cannot play AVWW2 on only a keyboard (and controllers are even worse on my wrists). Using its control scheme for 20 minutes results in wrist pain bad enough I have to stop. I've played hours of AVWW1 and other games which use WASD + mouse without issue. AVWW2 looks like it will be awesome, but I will not be able to play it unless mouse control is not added.
I do not see why it cannot be added in a way that works with the new aiming system. Is it really impossible to have free mouselook and limited aiming? Why not implement a system where the location of the cursor is translated into one of the firing tracks? (I.E. if cursor is between -20 and 20 degrees, fire horizontal, if between 20 and 60 degrees, fire horizontal angled up, if between 60 and 120 degrees, fire straight up, etc.) If this has been considered and found lacking, what elements have I overlooked?
I am also extremely disappointed by the lack of mouselook on the Strategic Overlay screens, and am baffled that there is no obvious statement on whether this will be added in the future or not. This is not a console game, this is a PC game, and overwhelmingly nearly all PC games have mouse control. To also then have mouse control when you start the game on the main menu but then immediately remove it when you enter the strategic screen / actual game is then extremely jarring. I feel that if the goal is to have no mouse control in any in-game UI, then the game would benefit from eliminating mouse control from the game entirely, and reworking the menu screens so that mouse control is not necessary. I also feel that it would be very beneficial to have an introductory screen pop up that says "Hi, there's no mouse controls, but you can use these controls to scroll through menus this way..." and so forth.
Working on posting this to the idea tracker...