Author Topic: AVWW Post-Release 1.116 "Another Balance Pass" Released!  (Read 3723 times)

Offline x4000

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Re: AVWW Post-Release 1.116 "Another Balance Pass" Released!
« Reply #15 on: July 10, 2012, 08:59:31 am »
I'm on continent 4, and have cleared all Lieutenants.  City-Building is at default.  Everyone's mood was basically in the dumps, compared to the job of going after said Overlord.  Almost everyone's mood seems to start under 100, but it takes about 750 mood to have max survival against an Overlord.  That's a lot of Gifts, but not necessarily unreasonable, taken by itself.

But you seem to have a goal of encouraging us to spread around who does the missions, and that goal is *not* being met.  Being "unhappy at others not shouldering the load" drops mood by less than 100 points, enough for 1 gift to make up.  Getting even one more character up to survivability would take between 6 and 7 gifts.  It's no contest at all, right now.

I agree this could use some work, but I'm not sure on the ideal balance at the moment.  Given we had very little time for player testing of these new mechanics, I tried to err on the side of being too kind rather than too harsh.
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Offline Ulrox

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Re: AVWW Post-Release 1.116 "Another Balance Pass" Released!
« Reply #16 on: July 10, 2012, 09:03:07 am »
Alright cringeworthy is probably a bit overkill. Somewhat annoying would be a better way to describe it for me atleast. Whereas the old sound didn't annoy me at all. Guess its a matter of taste though.

Offline BobTheJanitor

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Re: AVWW Post-Release 1.116 "Another Balance Pass" Released!
« Reply #17 on: July 10, 2012, 10:06:21 am »
Maybe it's just the way my headphones make it sound? I don't know, but if there's a copy of the old sound kicking around I'd love to have it so I could just overwrite it myself.

Offline x4000

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Re: AVWW Post-Release 1.116 "Another Balance Pass" Released!
« Reply #18 on: July 10, 2012, 10:15:25 am »
You can't actually overwrite sound files anymore, as they are compiled into the unity resource files (thanks to their stupid way of having to handle those).  At any rate, I'm going to go with the "devil people know" and just go back to the old sound for now on that one.
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Offline keith.lamothe

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Re: AVWW Post-Release 1.116 "Another Balance Pass" Released!
« Reply #19 on: July 10, 2012, 10:16:38 am »
You can't actually overwrite sound files anymore, as they are compiled into the unity resource files (thanks to their stupid way of having to handle those).  At any rate, I'm going to go with the "devil people know" and just go back to the old sound for now on that one.
It could be made a dropdown setting with options for "Grating" and "Cringing" ;)

(I kid!)
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Offline BobTheJanitor

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Re: AVWW Post-Release 1.116 "Another Balance Pass" Released!
« Reply #20 on: July 10, 2012, 10:53:41 am »
It could be made a dropdown setting with options for "Grating" and "Cringing" ;)

(I kid!)

I also demand options for "piercing", "rude", and "Scanners".

Offline x4000

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Offline BobJustBob

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Re: AVWW Post-Release 1.116 "Another Balance Pass" Released!
« Reply #22 on: July 10, 2012, 11:01:21 am »
I really [sees patch note, changes tense] liked the new pickup sound. Oh well.

Offline keith.lamothe

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Re: AVWW Post-Release 1.116 "Another Balance Pass" Released!
« Reply #23 on: July 10, 2012, 11:08:04 am »
[sees patch note, changes tense]
"Arcen Games, where the patches cut people off in mid sentence!"
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