Just thought I'd post this here instead of making a whole new topic. I've been catching up on the new updates which obviously contain a lot of fundamental changes to the game, and I've looked through the encyclopedia and can't quite understand a few things...
1. So the strength of magic now goes up in line with the Overlord level? All my magic seem to be level 8, and I can't see any way to increase that - but notice it is the same as the Lieutenants on my continent. Once I defeat the level 8 Overlord, my magic will increase? I understood getting materials to craft better magic from before, but now I'm not sure how it's done (I understand I can get magic with perks from completing missions, but the actual strength of the magic seems to be roughly the same).
2. When a character dies, which one of mine did last night, is there any limit on the characters left to choose from? I thought, obviously incorrectly, that when you died, the people you can be next are the settlers you have saved - which gives some kind of limit. But I saw last night that I was able to 'reroll' over and over again, and it seemed that dying has no limit at all and there is no real consequence to it?
It seems skipping some of the updates has left me a little lost!
For point number 1:
The magic/levels/whatever system isnt THAT much different from the tiers. With the previous system, you had magic of a certain tier, and the continent (and thus the monsters/bosses) had a tier as well. As a rule, you could get spells that were one tier higher than the current continent tier (so, at tier 1, you could go for tier 2 spells. But you could not go for tier 3 spells unless you advanced the continent tier to 2). The current levels system is very similar. You cannot have spells that are more than 1 level above the current world level. You raise this level by defeating lieutenants; defeat one, and the world-level rises, just like how the tier system was working after the "continent points" system was removed. Defeating those guys also lowers the level of the Overlord by a certain amount; generally, you're going to want to defeat all 4 leiutenants on a continent before even thinking of taking him on. With the new citybuilding system in place though, depending on it's settings, JUST defeating lieutenants is not enough to weaken the Overlord to a manageable level; you need to also be using NPCs on missions (that you send them on) to weaken the Overlord.
For point number 2:
The new re-roll system was put in place for one simple reason: Because players were doing it ANYWAY. If they died, and the character set they were given to choose from didn't contain anyone they thought was useful (depending on stats or type or whatever), they'd just pick one at random, and go drop him in a lava pit or something, die there, and force a "re-roll". This was extremely idiotic and really broke immersion, so the new "re-roll" system was put in place. Now you just click "re-roll" until you find someone you can work with. As for the character TYPES, it's dependant on what types you've unlocked, not who you currently have in the current settlement. For example, once you rescue a Skelebot character for the first time, they will be unlocked, and from then on when you die and are choosing a new character, you will have Skelebot characters available as choices. This is the case even if it's a new continent where you havent rescued anyone yet; unlocks are carried over and do not need to be unlocked a second time.
Now, that being said, that's JUST for what happens when you die. There are now alot of reasons to choose certain character types to be NPCs in the settlement (AKA, ones you WONT use as Glyph-Bearers). On any new continent, you'll have to work for them. Finding rescue missions, or using a scroll that generates them, in the type of areas they are associated with. For example the skelebots are pretty useful as NPCs since they dont consume food, so on any given continent one of the first things I'm gonna wanna do is get a couple of them if I can, since they let me add to the population without using up food. Stuff like that. There's definite consequences when NPCs are killed in missions, because they are simply gone for good, and you do NOT automatically get a replacement. You'd have to go rescue more to replace lost ones.
There's still consequences from losing your actual controlled character, though. The stats are heavily randomized, so you might lose someone that had a particularly useful stat set. Maybe, say, Air attacks tend to be your element of choice, and your current character had an innate bonus to air-type spells, and maybe some extra Deflection as well.... this could be pretty useful. Lose them though, and there goes that nice combo that you had, and it could take you a bazillionty re-rolls to get that back (or more likely, you'd just end up using a character with a different set of stats, which may not be as nice). I for one haaaaaaaaate re-rolling a bazillion times to find the right setup, so that's a nasty effect of dying; usually I might click it a few times, just to go past characters that seem particularly un-useful, but that's about it. I'd end up having to just go with one rather than search for it for 20 freaking minutes.