Author Topic: AVWW Post-Release 1.112-1.113 "Collect Yer Incineration Bonus" Released!  (Read 3980 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Original: http://arcengames.blogspot.com/2012/07/avww-post-release-1112-collect-yer.html

This one is actually our first release candidate for 1.2, meaning that if there's nothing majorly wrong with it then this will be the 1.2 official version on Monday and we'll then continue working on 1.3 instead.

However, insane people that we are, we actually added three substantial new features in this version anyhow.

The Incinerator!
People have wanted this for as long as I can remember; and with the new levels-based spells this is more important than ever.  Inventory clutter can really become a problem if you play for very long, and you don't want to just litter the ground with all your now-useless spells.

A lot of people then tend to hoard, although my favorite tales are of people using the interiors of warp gates for trash dumps since at least those are out of sight.  And others were doing things like dumping them in mission instances, so that they would truly disappear when the mission instance disappeared.  Clever!

But the incinerator actually makes it rewarding to get rid of old stuff.  You get a token 100 consciousness shards for each spellgem that you discard, regardless of level; although stuff that is of a higher rarity gives you more shards.  This way, not only does your inventory stay clean, but you also get another little boost in shards.

Citybuilding: Placement Matters!
One common theme that started coming up a lot last night and this morning was that players wanted more strategy to where to place their buildings on the world map.  If all potential positions are equally valuable aside from the fact that the citybuilding structures prevent missions from spawning on their tiles, then there's not much depth there.

Such a simple idea to give each building type a bonus based on certain region types -- thanks to several players for suggesting that!  It really does add a surprising amount to even my personal enjoyment of building on the world map.

Citybuilding: Unique NPC Attributes By Time Period
This one was the brainchild of BenMiff, a player who has created probably close to half of the room templates in the game at this point (he keeps giving us batches of 100 at a time, goodness).

The idea with this one is that if the NPCs vary by time period (such as robots not needing food, or ice age characters getting a bonus from profession buildings, etc), then there's incentives to rescue specific kinds of NPCs depending on what your personal goals are.

That's really neat to me, and fits with what we were already doing on the player-character side: now we've just applied that to the NPC side, too.  Of course the NPCs already had some inherent dispatch-related qualities based on their temperament, profession, and so forth; but those things varied regardless of where you picked up the NPC, so there was never an incentive to explore certain regions for specific kinds of NPCs.  Now there is, and that again adds a surprising amount for me personally.


For now we're in major-bugfix/balance-only mode until Tuesday or Wednesday next week, and then we'll be fully committing to work on 1.3, which will be the next evolution of the game.  Enjoy!

UPDATE: 1.113 is now out to fix an issue with two of the time-period-specific bonuses.

This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 0.500 or later, you can download that here.
« Last Edit: July 06, 2012, 09:02:45 pm by x4000 »
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Teal_Blue

  • Hero Member Mark II
  • *****
  • Posts: 935
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #1 on: July 06, 2012, 05:12:04 pm »
Can't resolve host... amazon... on attempting to update from version 1.109 to the 10-111-12 updates.

Anyone else having this issue?

Amazon down?  Or is it a kink in the update string?

-Teal



Offline Teal_Blue

  • Hero Member Mark II
  • *****
  • Posts: 935
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #2 on: July 06, 2012, 05:31:13 pm »
:)  Looks like it was just waaaay busy,  :)  Got it now.  Thank you anyway and take care.

-Teal



Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #3 on: July 06, 2012, 06:01:03 pm »
Excellent, glad that was all!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline freykin

  • Jr. Member Mark II
  • **
  • Posts: 69
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #4 on: July 06, 2012, 06:31:23 pm »
Wanted to chime in and say that this round of updates from 1.1 to 1.2 has been my favorite so far. The new procedural spell stuff is excellent, and I love the interaction of the penetration/shielding stats, an excellent way to solve the levelling dilemma. I also am excited to see the citybuilding aspects returning, I never got a chance to dive into the early beta versions of it, but being able to see your little settlement expanding as you go is awesome!

Thanks for all the hard work you've put into this game, it just keeps getting better and better each iteration, imo :).

Also, a huge thank you to BenMiff for all the room layouts and such, I didn't encounter a single familiar one last night, and I'm sure a big part of that is thanks to you. It's highly appreciated!

Offline NyQuil

  • Jr. Member
  • **
  • Posts: 63
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #5 on: July 06, 2012, 06:38:17 pm »
Is there a way to remove buildings or a way to build over old structures?

I had thrown down quite a few buildings in an earlier version, and amazingly only put one where a bonus applies.

Edit: Is there a way to dispose of a heat suit?  The incinerator doesn't seem to want mine.
« Last Edit: July 06, 2012, 06:41:35 pm by NyQuil »

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #6 on: July 06, 2012, 06:44:25 pm »
freykin:  Thanks for the kind words, and I'm glad it's a hit with you!  This is my favorite round of changes, too.

NyQuil: No, at present you cannot take away structures.  However, if you build new structures where bonuses will apply, the bonuses always apply to the highest-value buildings they could.  In other words, build order doesn't matter, so you haven't lost anything by building in the wrong areas (except for the potential to build something else there new at the moment).  Later I'm sure we'll add a raze option.

And for heatsuits, there is not a way to get rid of them but it should only ever give you one anyhow.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline NyQuil

  • Jr. Member
  • **
  • Posts: 63
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #7 on: July 06, 2012, 06:48:57 pm »
My heatsuit hasn't seen any use since I found myself an Advanced Heatsuit, so that is why I was trying to ditch it.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #8 on: July 06, 2012, 06:51:03 pm »
Ah, that would make sense.  Drop it in a mission! ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline wyvern83

  • Sr. Member Mark II
  • ****
  • Posts: 398
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #9 on: July 06, 2012, 07:37:35 pm »
Almost all of my villagers claim they are from continent 4, except for 2 on continent one and those who actually live on continent 4 who all seem to have no home continent specified. However my guess is it's because they happen to be home rather than somewhere else.

Is this a byproduct of updating an existing world? I haven't looked at my villagers since maybe 1.108 so I can't say for sure when this was added.


Also, a huge thank you to BenMiff for all the room layouts and such, I didn't encounter a single familiar one last night, and I'm sure a big part of that is thanks to you. It's highly appreciated!

I'll second that. I've greatly enjoyed the many new rooms that have been added in the past several updates. It's a huge boost to the game.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #10 on: July 06, 2012, 07:39:41 pm »
That may be a byproduct of the upgrade, hmm.  It's definitely not supposed to do that!  But yes, for villagers with no home continent specified, that just means they are already home.

And indeed -- huge thanks to BenMiff from all of us at Arcen, as well! :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline LayZboy

  • Full Member Mark II
  • ***
  • Posts: 162
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #11 on: July 06, 2012, 08:34:48 pm »
(such as robots not needing food

Guess I'm only rescuing robots now then, since the RNG hates giving farms.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Post-Release 1.112 "Collect Yer Incineration Bonus" Released!
« Reply #12 on: July 06, 2012, 09:03:04 pm »
(such as robots not needing food

Guess I'm only rescuing robots now then, since the RNG hates giving farms.

Well, you can buy farms on the cheap now, too.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
UPDATE: 1.113 is now out to fix an issue with two of the time-period-specific bonuses.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline NyQuil

  • Jr. Member
  • **
  • Posts: 63
Spellcrafting request/suggestion.   Would it be possible to add an indication to show if the spells at the crafting station already exist in your inventory in some form?