Author Topic: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!  (Read 4887 times)

Offline Misery

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #15 on: June 09, 2012, 07:39:38 pm »
I had to share this... I encountered the new miniboss and I forgot to take an area of effect spell along with me. So the only spell I had that could hit it was storm fist... So I won by dropping explosive bear traps on it. Thank goodness it can't fly.

Edit: Also during the fight it seemed as if the barrel traps RARELY, if ever, got set off by explosive bear traps. Maybe one for Mantis, if someone else can confirm?

I could be wrong, but I recall seeing the traps simply not do enough damage to the barrels to completely pop them;  I'd done a mantis issue related to the damage levels of the explosive traps and barrels in general (not nearly strong enough, and they dont seem to scale with continent tier).   Not to mention the explosive bear traps have a very small explosion radius (makes sense, it IS a bear trap after all, hah).

Offline dis astranagant

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #16 on: June 09, 2012, 08:39:26 pm »
Don't bother using area spells against it, just use energy orb or ball lightning from about half normal range.

Offline NyQuil

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #17 on: June 09, 2012, 10:15:14 pm »
This isn't a nerf/buff argument about spells, as this won't show up in stats that I can imagine, but the luminance arc was a lot more fun when it followed the curves of the land a bit more.   At least with my play style, I rarely find myself using melee spells for combat, but that was starting to change a bit with this spell.  It was somewhat expensive to cast, and isn't easily spammed.  Even if it had to be made weaker for the adaptation, I liked the longer range melee attack this offered, now it just seems subpar.   

tl:dr; Luminance Arc should follow the land like before, or at least a little bit more.

Offline mlah

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #18 on: June 09, 2012, 10:36:09 pm »
All the building bonuses seem to be of the type "x% to non player ally" when exactly do you have a non player ally other than rescue missions?

Offline NyQuil

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #19 on: June 09, 2012, 10:45:25 pm »
All the building bonuses seem to be of the type "x% to non player ally" when exactly do you have a non player ally other than rescue missions?

At least on C1, this attached is the only one I see.  The rest apply to all players or all enemies.


Offline Gemzo

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #20 on: June 09, 2012, 11:29:08 pm »
In regards to luminous arc not being bale to slide along surfaces anymore, I can see the logic in that it's not very much of an arc if it just follows the ground. They probably removed this trait to make it more arc-y. That being said, I've already stated my opinion that the spell is currently not worth its mana cost...

Offline keith.lamothe

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #21 on: June 10, 2012, 12:30:09 am »
All the building bonuses seem to be of the type "x% to non player ally" when exactly do you have a non player ally other than rescue missions?
Battlefields.  Also any summoned creature :)
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Offline Misery

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #22 on: June 10, 2012, 08:20:01 am »
Well, liking the new area so far.  Makes me think of some older NES/SNES platformers, with all of the floating islands everywhere, complete with trees on. It's also a great alternative for finding plum trees, which is nice.

And the new monster that appears there is interesting too;  requires very different tactics and dodging than espers or other things with a straight shot attack.


I notice something though, it seems like most melee attacks dont work on it?   I dunno, maybe I'm doing something wrong (and I dont have Ice Burst yet).  But the whips and Flamethrower/Geyser, as well as Fire Touch, dont seem capable of hitting these (or the boss that also has the field).   The current solution seems to be to use a projectile-speed enchant plus Ball Lightning;  is the only spell I've been able to hit any of these with.   Though I dont have all that many spells to choose from just yet.  I would probably try Insect Orb on them if I had that.

If there's any tips for different ways of getting at these guys, I'm all ears, lol.


Anyway, good update, this one.   And that boss really is a nasty snot, it is.

Offline jonasan

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #23 on: June 10, 2012, 02:11:01 pm »
brilliant job on the character select revamp guys - great to see the individual perks get in before 1.1!

Offline NyQuil

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #24 on: June 11, 2012, 03:46:27 am »
Is there a way to get the damage numbers I do to enemies more clear or to have them stick around longer?   After the spell affect and any monster explosion, it is rare that I see any damage numbers.

Offline TechSY730

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #25 on: June 12, 2012, 12:30:43 pm »
Possible typo?

Quote from: 1.058 Release Notes
Thus making them impossible to warp out from them, as well as making it so that you would blip through several chunks when you warped in to them.

Should the "out" and the "in" be swapped?

Offline Misery

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Re: AVWW Post-Release 1.056-1.057 "Brimstone Highlands" Released!
« Reply #26 on: June 13, 2012, 06:47:51 am »
Is anyone else getting funky "hiccups" with the game after the 1.058 patch?  Like, random bits of stuttering, every now and then (fortunately not too often) it sorta hangs for a good 2 or 3 seconds....

It's really hard to tell if it's the game itself doing this, or if something in Windows is interfering, so figured I'd mention it here before doing a Mantis thing.



On another note, definitely feeling that all of the spells are much better balanced than they were before the 1.056 patch, now that I've had a chance to mess with alot of them.   Insect Orb in particular went from "bleh" to being one of my favorites; very interesting in that it does more damage to larger targets.  Though Ice Cross and Circle of Fire do that too, just not to quite that extent.

Ball Lightning and maybe Energy Orb still seem perhaps a bit too good (Ball Lightning more than anything else). 
« Last Edit: June 13, 2012, 06:51:47 am by Misery »

Offline x4000

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