Author Topic: AVWW Post-Release 1.032-1.036 "The Rising Deep " Released!  (Read 8144 times)

Offline Misery

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Re: AVWW Post-Release 1.032-1.034 "The Rising Deep " Released!
« Reply #15 on: May 26, 2012, 04:13:10 am »
Well, this update looks to be a good one.... only just now starting on it, I noticed a couple of things right away:


For the Draconite characters, it says "2 extra stat points" when I'm in the escape menu, but they dont actually GET these points.  The game still says I only get 10 when equipping those.


Secondly, the freefall missions.  I'm still not sure just what the problem was with these to begin with.... frankly I thought they were one of the easiest mission types in the game.... but they've now gone from "rather fun", to "holy crap, I'm not doing that again".

Pretty much the ENTIRE mission does not consist of dodging stuff.   It consists of having enough health to withstand the extremely random and almost totally unavoidable falling bomb things.  Having something that shoots down randomly from the top of the screen, moves at the speed it does, when the PLAYER is near the top of the screen the whole time..... not the best thing.   Not to mention the explosions are so huge that they take up most of the space.   Using a low health character is pointless here;  particularly at high difficulties they're GOING to die, or at least have a very high chance of it.   But the mission itself is pointless with a HIGH health character, because all you have to do..... is absolutely nothing.

I'll likely experiment a few times with them here to get a better idea of the current balance, but that's what I've seen of them so far.


I like the different character types all being, well, DIFFERENT now, and I'll be interested to see all the new stuff in The Deep, though I cant get there yet in my current game.... new continent, starts out with one single enormous snowfield and some lava zones.... so many missions in the frozen wilderness....   good ol' RNG, out to bother me as usual  :P


EDIT:   Ok, did a freefall mission indoors, and..... totally different.  NONE of the falling stuff at all.   It occurs to me that previous freefall missions I'd done might have all been indoors.... was the constant falling stuff always there in the caves?   Well, worth mentioning nonetheless anyway.   I'll just stick to the indoor ones for now.
« Last Edit: May 26, 2012, 05:09:37 am by Misery »

Offline MouldyK

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Re: AVWW Post-Release 1.032-1.034 "The Rising Deep " Released!
« Reply #16 on: May 26, 2012, 05:45:20 am »
Well, this update looks to be a good one.... only just now starting on it, I noticed a couple of things right away:


For the Draconite characters, it says "2 extra stat points" when I'm in the escape menu, but they dont actually GET these points.  The game still says I only get 10 when equipping those.

It means something like this:

Quote
Time of Magic characters now get an extra stat point.
Three more of their base stat points are now applied to mana, however, meaning that their base attack is now by default 2 points lower and their mana stores are incredibly high.

Quote
The choose new character screen now shows "extra stat points" for those character types that have them. Previously it was invisible that the ice age characters had this, though it was something you could calculate from their stats if you were so inclined and had a lot of time on your hands.
Likewise, the fact that the draconites get two extra stat points to make up for their variety of drawbacks was not something that was previously clear.


...rather than...

Quote
Contemporary-era characters now get an extra two enchant upgrade points assigned to them, which lets them use points totaling up to 12 instead of 10.

Offline Misery

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Re: AVWW Post-Release 1.032-1.034 "The Rising Deep " Released!
« Reply #17 on: May 26, 2012, 07:25:18 am »
Well, this update looks to be a good one.... only just now starting on it, I noticed a couple of things right away:


For the Draconite characters, it says "2 extra stat points" when I'm in the escape menu, but they dont actually GET these points.  The game still says I only get 10 when equipping those.

It means something like this:

Quote
Time of Magic characters now get an extra stat point.
Three more of their base stat points are now applied to mana, however, meaning that their base attack is now by default 2 points lower and their mana stores are incredibly high.

Quote
The choose new character screen now shows "extra stat points" for those character types that have them. Previously it was invisible that the ice age characters had this, though it was something you could calculate from their stats if you were so inclined and had a lot of time on your hands.
Likewise, the fact that the draconites get two extra stat points to make up for their variety of drawbacks was not something that was previously clear.


...rather than...

Quote
Contemporary-era characters now get an extra two enchant upgrade points assigned to them, which lets them use points totaling up to 12 instead of 10.


Ahaaaaa.

Ok, that makes it much more clear as to what that does, for all the different characters.   Thanks for that, that helps a good bit.

Offline Misery

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Re: AVWW Post-Release 1.032-1.034 "The Rising Deep " Released!
« Reply #18 on: May 26, 2012, 07:32:51 am »
Ok, I'm actually still getting silly attack values with the Draconites, thought I'd point this out, because I'm not sure where the intended balance is supposed to be.   Dunno if it SHOULD be like this or not.

Level 4 attack enchant, on a Draconite with a base attack of 180 ish,  and I end up with 312%....   that's alot.



Not a complaint, mind you, just thought I'd mention it in case it's still not as intended.

Offline Dizzard

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Re: AVWW Post-Release 1.032-1.034 "The Rising Deep " Released!
« Reply #19 on: May 26, 2012, 10:02:15 am »
Personally I think the freefall missions are worse now.

They're actually harder now in that they are just so much more random with explosions going off literally everywhere. It's pretty much just a case of trying to tank all the damage.

Didn't enjoy it at all.

Offline TechSY730

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Re: AVWW Post-Release 1.032-1.034 "The Rising Deep " Released!
« Reply #20 on: May 26, 2012, 10:40:01 am »
Personally I think the freefall missions are worse now.

They're actually harder now in that they are just so much more random with explosions going off literally everywhere. It's pretty much just a case of trying to tank all the damage.

Didn't enjoy it at all.

Are you talking about the cave one or the building one?

The cave falling missions still has lots of crazy nonsense going on in them, and they stated still need some balance work.

The indoor, building falling missions are, IMO, a pretty good state right now.

Offline TechSY730

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Re: AVWW Post-Release 1.032-1.034 "The Rising Deep " Released!
« Reply #21 on: May 26, 2012, 10:42:24 am »
Sorry for the double post, but I didn't want to make a new thread for this unless someone else can confirm it.

Has anyone gotten copper ignots lately, the ones that spawn from destroyed boilers and, at least according to the description, seed underground? After I unlocked them, I started scouring underground areas from several different biomes, and while I found several underground buildings, I have never seen any boilers. (And yes, I am searching newly generated areas, and yes, as I mentioned, I did unlock copper ignots)

Offline Dizzard

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Re: AVWW Post-Release 1.032-1.034 "The Rising Deep " Released!
« Reply #22 on: May 26, 2012, 12:13:02 pm »
Personally I think the freefall missions are worse now.

They're actually harder now in that they are just so much more random with explosions going off literally everywhere. It's pretty much just a case of trying to tank all the damage.

Didn't enjoy it at all.

Are you talking about the cave one or the building one?

The cave falling missions still has lots of crazy nonsense going on in them, and they stated still need some balance work.

The indoor, building falling missions are, IMO, a pretty good state right now.

Yeah I think it was an underground one.

Offline TechSY730

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Re: AVWW Post-Release 1.032-1.034 "The Rising Deep " Released!
« Reply #23 on: May 26, 2012, 12:17:43 pm »
Personally I think the freefall missions are worse now.

They're actually harder now in that they are just so much more random with explosions going off literally everywhere. It's pretty much just a case of trying to tank all the damage.

Didn't enjoy it at all.

Are you talking about the cave one or the building one?

The cave falling missions still has lots of crazy nonsense going on in them, and they stated still need some balance work.

The indoor, building falling missions are, IMO, a pretty good state right now.

Yeah I think it was an underground one.

Ahh, that explains it. By the dev's own admission, the underground freefall missions need more balance work.

Offline nanostrike

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Re: AVWW Post-Release 1.032-1.034 "The Rising Deep " Released!
« Reply #24 on: May 26, 2012, 12:31:57 pm »
Ok, I'm actually still getting silly attack values with the Draconites, thought I'd point this out, because I'm not sure where the intended balance is supposed to be.   Dunno if it SHOULD be like this or not.

Level 4 attack enchant, on a Draconite with a base attack of 180 ish,  and I end up with 312%....   that's alot.



Not a complaint, mind you, just thought I'd mention it in case it's still not as intended.

Working as intended, I hope.  It's pretty much the same case with Pre-Industrial.  The Draconite's low speed and the pre-industrials low HP are compensated by actually having a decent attack for once, instead of only doing about 20% more damage than everyone else.  I love it.

Offline nanostrike

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Re: AVWW Post-Release 1.032 "The Rising Deep " Released!
« Reply #25 on: May 26, 2012, 12:33:45 pm »
They're a tad floaty for my taste, but I figured they would have appeal to a lot of folks this way.  Perhaps with stone legs combined on them I could get less floaty but still the height.  Anywho, I was always one who was playing Luigi in Mario 2, so it's funny for me to call these guys floaty... by comparison they are not at all.  But I guess I've developed different habits in this game.  I thought that having some interesting options like this would be attractive to a number of people, though.

Yeah, Stone Legs fix any "Floatyness", and in Freefall Missions, the floatyness can actually be helpful.

Offline NyQuil

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Re: AVWW Post-Release 1.032-1.034 "The Rising Deep " Released!
« Reply #26 on: May 26, 2012, 01:07:04 pm »
Maybe I'm imagining things, or it is a difference between types of freefall missions.  The first freefall mission I did, back when they were the full length, I swear I was able to hold down, and I'd fall much faster.  The RNG gave me my second one, and it no longer seemed to work that way.  The second one was on the most recent patch.  The RNG just hasn't been giving me a lot of these yet.

Offline x4000

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Re: AVWW Post-Release 1.032-1.035 "The Rising Deep " Released!
« Reply #27 on: May 26, 2012, 02:04:33 pm »
UPDATE: 1.035 is now out with some more bugfixes, including a lockup, sudden-death on characters at inappropriate times, and a missing lieutenant.  Also 10 new overlord boss rooms, which I'm sure is welcome news. 
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

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Re: AVWW Post-Release 1.032-1.035 "The Rising Deep " Released!
« Reply #28 on: May 26, 2012, 02:08:37 pm »
To some of the questions that others haven't already addressed:

1. Yeah, most of my work thus far was on the interior freefall missions, which were in more dire need of it.  I think those are coming along well.  The rubble in the underground stuff I haven't gotten to the point of balancing yet, and they make those missions really hard -- though still survivable if you're a really quick twitch gamer.  I've survived maybe 1 out of 5 of those, which is obviously crazy too low.  Patience, please!  It's one of those things that just isn't done yet, not something that is in a state that we even thought would be a stab at balanced.  At any rate these missions still are better than they were since you get damage reduced now compared to before.  But other than that the underground ones haven't actually changed much in the last version or so.

2. Yes, holding the down key while in freefall missions doesn't make you fall any faster.  But you can use the recoil from spells to make yourself fall a bit faster.

3. Yep, the high attack on draconites is as intended.  Those guys need something to counteract all their crazy negatives!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Amonchakad

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Re: AVWW Post-Release 1.032-1.035 "The Rising Deep " Released!
« Reply #29 on: May 26, 2012, 02:19:10 pm »
"Fixed a bug in the prior version where the neutral draconites were getting 80% protection from melee rather than 20%."

http://www.youtube.com/watch?v=WWaLxFIVX1s

 :'(

I loved using those little guys in the lava flats...