Well, this update looks to be a good one.... only just now starting on it, I noticed a couple of things right away:
For the Draconite characters, it says "2 extra stat points" when I'm in the escape menu, but they dont actually GET these points. The game still says I only get 10 when equipping those.
Secondly, the freefall missions. I'm still not sure just what the problem was with these to begin with.... frankly I thought they were one of the easiest mission types in the game.... but they've now gone from "rather fun", to "holy crap, I'm not doing that again".
Pretty much the ENTIRE mission does not consist of dodging stuff. It consists of having enough health to withstand the extremely random and almost totally unavoidable falling bomb things. Having something that shoots down randomly from the top of the screen, moves at the speed it does, when the PLAYER is near the top of the screen the whole time..... not the best thing. Not to mention the explosions are so huge that they take up most of the space. Using a low health character is pointless here; particularly at high difficulties they're GOING to die, or at least have a very high chance of it. But the mission itself is pointless with a HIGH health character, because all you have to do..... is absolutely nothing.
I'll likely experiment a few times with them here to get a better idea of the current balance, but that's what I've seen of them so far.
I like the different character types all being, well, DIFFERENT now, and I'll be interested to see all the new stuff in The Deep, though I cant get there yet in my current game.... new continent, starts out with one single enormous snowfield and some lava zones.... so many missions in the frozen wilderness.... good ol' RNG, out to bother me as usual
EDIT: Ok, did a freefall mission indoors, and..... totally different. NONE of the falling stuff at all. It occurs to me that previous freefall missions I'd done might have all been indoors.... was the constant falling stuff always there in the caves? Well, worth mentioning nonetheless anyway. I'll just stick to the indoor ones for now.