Author Topic: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!  (Read 5326 times)

Offline MouldyK

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #15 on: May 25, 2012, 10:48:09 am »
I'll see what I can find.  Thanks!
Thank-you!

I know when I post it's usually some kind of criticism of an aspect of the design or implementation, or about a bug, but I find your games really delightful and I'm always pleased to support them. :)

Lol, I just wrote something similar in another thread. xD

Just remember that if it's a good enough idea/bug-find, you are helping shape a game for the better. :)


I mean you can't believe the amount of times I have wanted to just email some game developers to tell them about things they have done wrong. :P

Offline LayZboy

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #16 on: May 25, 2012, 11:40:55 am »
Can we still pass through mines in Freefall with no damage at all, they don't explode or nuffing.
Also in free fall sometimes the spikes or whatever them things are, they are having some groovy time moving all over the place on some platforms. Looks weird.

Offline x4000

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #17 on: May 25, 2012, 12:30:17 pm »
Can we still pass through mines in Freefall with no damage at all, they don't explode or nuffing.

Is that a statement?  "We can?"  Or a question? ""Can we?"  To my knowledge the mines are working fine; I've not tested them in MP, but in solo they are quite explodey. ;)

Also in free fall sometimes the spikes or whatever them things are, they are having some groovy time moving all over the place on some platforms. Looks weird.

Solo or MP?  I've not seen this either, and that really would be quite odd indeed!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline LayZboy

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #18 on: May 25, 2012, 12:34:06 pm »
Both are multiplayer, and it was a question since I haven't updated to the newest patch cos of work.

Offline TechSY730

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #19 on: May 25, 2012, 12:57:01 pm »
For 1.032:

Quote
The mana recharge rate added by each point of upgrade to mana is no longer 8%, it's now 4%. It was way too much before.

It was 5% per upgrade before this refactoring. Is it intentionally going to be less than it was before? I could live with that, now that it is much, much easier to upgrade max mana.

Offline LayZboy

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #20 on: May 25, 2012, 02:20:07 pm »
When you hover your mouse over the Health circle, It says you can upgrade your max health with upgrade stones.

Offline x4000

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #21 on: May 25, 2012, 02:21:50 pm »
yllamana, techsy730 -- I can't duplicate that issue you describe on the enchant clicking on windows.  Are you both on OSX?

techsy730 -- yes, it's lower of a regen boost than it was before on purpose.

LayZboy -- the first is definitely fixed then, I expect, but for the second I don't know.  I've got Josh looking into that.

Thanks!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline MouldyK

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #22 on: May 25, 2012, 03:52:50 pm »
Quick Note here: When I used Flash of Light, it was fine, but it turned off when LayZboy used it as well in the same room so he could see his light, but when I use it, it turns his light off.

Dunno how to describe it better. So confused by it. :/

Offline x4000

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #23 on: May 25, 2012, 04:02:01 pm »
Quick Note here: When I used Flash of Light, it was fine, but it turned off when LayZboy used it as well in the same room so he could see his light, but when I use it, it turns his light off.

Dunno how to describe it better. So confused by it. :/

That's a good one for mantis, if you will -- thanks!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline MouldyK

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #24 on: May 25, 2012, 04:14:58 pm »
Done. :)

Offline Dizzard

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #25 on: May 25, 2012, 04:38:43 pm »
I'm not sure if it's just a visual thing or something that will be problematic. (as I've just come across it) but when I loaded up the new update I was in a battle and lost some health....but I didn't get that health back and now I have a different max health than I had before. (and it says when I mouseover that I have 180 out of 180 max health....but the health bar says 179.1)

Strange one.

Offline TechSY730

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #26 on: May 25, 2012, 05:05:51 pm »
I'm not sure if it's just a visual thing or something that will be problematic. (as I've just come across it) but when I loaded up the new update I was in a battle and lost some health....but I didn't get that health back and now I have a different max health than I had before. (and it says when I mouseover that I have 180 out of 180 max health....but the health bar says 179.1)

Strange one.

Sounds like another health rounding oddity, which has been going on for a long time.

Thankfully, the "am I at full health?" checks for health enchant switching give a 1 HP margin of error; if you are <1 HP from full, the game will consider it full.


EDIT: See http://www.arcengames.com/mantisbt/view.php?id=7059 and related issues, as these are also symptoms of this almost full health oddity.
« Last Edit: May 25, 2012, 05:07:48 pm by techsy730 »

Offline x4000

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Re: AVWW Post-Release 1.031 "Light Our Way As We Delve" Released!
« Reply #27 on: May 25, 2012, 10:16:16 pm »
Dizzard: yeah, that is on my hit list for next week when it comes to bugs. :)

And new version now out! http://www.arcengames.com/forums/index.php/topic,10809.0.html
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!