Just a thought for us newbies, or well, casual players not as good as some others, but would a Mission difficulty level choosable when entering be a good way for hard core gamers to rachet up the difficulty, and the newbs to leave it at normal, or even dial into an easy mode?
Just a thought,
-Teal
This, IMO, isn't really necessary, the other difficulty level settings already cover that. Some missions are more platforming based, so they are covered by the platforming difficulty, and some are more combat based, similarly covered by the combat settings.
And, I think that because of the wide range of skills needed in "missions" the way it is already makes sense. For example, I'm fairly decent at combat, but, I'm AWFUL at the platforming part, so, if I had a "mission" difficulty, and I racheted it up because boss towers were too easy, I'd be in a world of hurt come Lava Escape time.
As it is now, I just set the combat difficulty higher than the platforming, and the missions are pretty much were I want them to be.