Given the fact that sea worms are sea creatures, I think it would be much cooler if they were not much of a threat on land. They could flail about inefficiently on cave bottoms. In sea though, they'd float about and be the lethal creatures they now are. The same could apply (to different degrees) to other sea creatures -- why are they flying about in the open air?
Because Magic
King
This.
And there's no point in them even BEING there if they're just going to flail and die in my general direction. They're ANNOYING, but I'd rather they stay as they are, instead of becoming a total non-threat.
Besides, this is a world where you've got animated water swirling through the air shooting at you, and where said waterball is a COMMON SIGHT. I can believe flying worms, in that world, definitely.
OK OK so magic wins in this world and common sense doesn't work. But can't the worms at least stay earthbound? They can be fast but earthbound. The waterballs I imagine as some enclosed watery being and it makes sense that it should float since.... since it does. But why would a giant worm that swims in water suddenly be able to fly as well?
Also doesn't anyone find the concept of enemies actually having different behavior in and out of water appealing?
Actually, yes, I do find that appealing.
.....buuuuuuuuuut, the game doesnt really have much in the way of "underwater" content right now. Even the caves in the shallows..... water ends up just being like it is anywhere else, where you might get a small "lake" of the stuff, and you try to just jump over it.....there's never reason to go IN it, and there certainly dont seem to be entire underwater AREAS. Obviously, the main ocean tiles have this, but there's no reason to enter them (and nothing IN them if you DO).
I'd love to see pure underwater areas (if they give you real underwater MOVEMENT options.... right now moving underwater is slow and awkward, even with something like Storm Fist), and unique enemies FOR those areas. So many platformers out there have true underwater zones, it feels like it's the one big area type missing from THIS game.