Author Topic: AVWW Post-Release 1.013-1.015 "Nightmare Octopi" Released!  (Read 5893 times)

Offline x4000

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Re: AVWW Post-Release 1.013-1.015 "Nightmare Octopi" Released!
« Reply #30 on: May 10, 2012, 03:25:14 pm »
I'm still having Nightmare Octupus enemies sticking at the very top of the map during Meteor Swarm missions, making them impossible to complete (Outside of Crate Jumping...).

Any chance of having that looked at?  Normal flying enemies on those missions seek you out, but the Octopi seem more than content to just hover back and forth up there.

* Nightmare Octopi can no longer seed in supply depot missions, since they have a tendency to then just hang around way up in the sky.

Quote
Fixed an issue in the surface tunnels of some ocean shallows regions where it was possible for an all-underwater cavern to not be connected to the surface. This won't fix already-generated chunks, but it will prevent the issue from happening again even in existing worlds.

Does this also solve the problem of continental shelf (and shallows) regions not having side passages at all, despite indications on the dungeon map to the contrary?

No, but that was fixed several releases back; if you're seeing that in newly-generated chunks in the latest versions, then definitely let us know!
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Offline nanostrike

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Re: AVWW Post-Release 1.013-1.015 "Nightmare Octopi" Released!
« Reply #31 on: May 10, 2012, 03:35:55 pm »
I appreciate the octopus fix.  Very frustrating.


Also, with the character selection not being filled with robots, I'm enjoying the game a LOT more.  Thanks a ton for that fix.

Offline x4000

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Re: AVWW Post-Release 1.013-1.015 "Nightmare Octopi" Released!
« Reply #32 on: May 10, 2012, 04:27:05 pm »
You bet!
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Offline Dizzard

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Re: AVWW Post-Release 1.013-1.015 "Nightmare Octopi" Released!
« Reply #33 on: May 10, 2012, 05:44:35 pm »
Just got the update, headed straight into the sea to see the new octopus enemy. They are definitely creepy that's for sure. :o

I must have missed this somewhere, but since when has their been smaller pink skelebots in the game as playable characters?
« Last Edit: May 10, 2012, 05:51:50 pm by Dizzard »

Offline x4000

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Re: AVWW Post-Release 1.013-1.015 "Nightmare Octopi" Released!
« Reply #34 on: May 10, 2012, 06:23:49 pm »
Late beta -- the small pink ones are the males, the bigger blue ones are the females. :)
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Offline Misery

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Re: AVWW Post-Release 1.013-1.015 "Nightmare Octopi" Released!
« Reply #35 on: May 10, 2012, 07:42:22 pm »
Just got the update, headed straight into the sea to see the new octopus enemy. They are definitely creepy that's for sure. :o

I must have missed this somewhere, but since when has their been smaller pink skelebots in the game as playable characters?

Try using the...... er.....  spell that shrinks your character,  while playing as one of the small pink ones, and watch what happens.

I dont think that'll EVER stop being hilarious to me.

I've been using the pink bots for JtP missions, and sometimes for wind shelter missions.... smaller size AND high HP is a good thing for those.



Glad to see the "select screen fulla bots" thing fixed though.

Offline x4000

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