So, pretty good patch for the most part, but......
.....is it just me, or did Overload enchants just become completely worthless?
I had one that was..... what, 70%, as it's only effect. It was rather useful.
Now though..... 70% has next to no effect (.......and is listed as 70% *and* 40 %? What?). Removing it and testing the same spells.... the difference is barely noticable. This isnt THAT big of a deal..... but it's going to make some fights (sea worms!) muuuuuuuuuuuuuch more tedious due to things taking 8 bazillion years to die, since on this continent I'm using Energy Orb instead of Plasma Bolt (which seemed like the only thing to produce real damage WITHOUT that enchant).
Also I dont understand these "active total" things whatsoever. Even if I only have exactly ONE enchant producing an effect, the two numbers are still always different. .....which one is the actual number? It's very...... confusing.
.....ugh. Yeah, I could stare at these numbers all day, and I'm not gonna have a clue as to what they mean.
EDIT: .......or, the Sea Worms..... take slightly less time to die now? What? But the recharge rate..... mana.... damage level......
ARGH MATH *splode*
.....AKA, I'm finding the stats a little confusing here.
Also HOLY CRAP that's what the octopi look like?!? Just ran into one. Freakiest looking monster indeed. I see where it gets the "nightmare" part of it's name.