Author Topic: AVWW Post-Release 1.008 "Windy Boomstick" Released!  (Read 6823 times)

Offline x4000

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AVWW Post-Release 1.008 "Windy Boomstick" Released!
« on: May 03, 2012, 09:02:36 pm »
Original: http://arcengames.blogspot.com/2012/05/avww-post-release-1008-windy-boomstick.html

This one is focused squarely on the things that most annoy players who like the game.  There's more to come on that score hopefully tomorrow, but this release addresses a lot of the major complaints that we've gotten so far.  That doesn't sound very exciting, but actually I think it is.

Boomsticks
First of all, there's a new enchant category called "Boomstick."  It causes all of your spells to knock you backwards in shotgun-like fashion (hence the name), but also do more damage.  This is something that is very much a taste-specific sort of enchant, so not everybody is going to love it.  But we had a lot of players wanting this sort of playstyle, and so we did what we did with the "power sliding" ability: made it optional!

Boomstick enchants are particularly interesting underwater, because they can help you "swim" in a pretty different sort of fashion than was previously possible.

Multi-Monitor Support Improvements
With both AI War and AVWW, there's been ongoing annoyances with Unity 3D's inability to capture the mouse to the game window.  It only affects people with multiple monitors, but that describes a lot of our fanbase (hey, including us).  Thanks to the hack we figured out last week, we've now been able to improve our multi-monitor support despite the underlying engine not really supporting it; these features will be coming soon to AI War as well.

Windstorms!
So, windstorms -- and particularly wind shelter missions -- have been the bane of a lot of players' existence.  Hard barely begins to describe them, as they were near-impossible if you didn't use tricks like turning yourself into a bat.

We've listened to a lot of player feedback, and come up with something that wraps together a lot of the more interesting suggestions along with ideas of our own.  The wind is now life-sapping from you rather than something that buffs monsters, and it gets worse the further into windstorm territory you go on the world map.

The life-sap won't outright kill you, though; so it's not a true timer.  It won't take you below 1 health, and it also gets smaller and smaller in the effect it has on you the lower your health gets.  So it's this constant drain on you that requires you to kill enemies to keep your health at reasonable levels, but it's not something that just ends you outright if you dawdle around or take your time.

Going along with this, ports now work differently in windstorms, the wind shelter missions themselves have been fixed up substantially to be better balanced, and turning yourself into a bat now comes with severe consequences in the storms.  See the release notes for the details.

Anachronism Missions, Take Three
The reflected damage wasn't popular with these.  It was an improvement over the older way of doing things, I think, but it was still too easy to kill yourself accidentally.  The new system  is more forgiving of stray shots, and instead penalizes you with two newly-spawned monsters if you kill the wrong kind of monster.  We'll see what folks think!

Note that we know this wasn't the most-hated mission type -- that belonged to the supply depot missions by a longshot.  I'd hoped to have my changes in for that mission type today, but the windstorm changes really were more involved than I expected because I kept finding new things to improve.  So the supply depot mission improvements should be hitting tomorrow instead, knock on wood.

Multiplayer Stuff
New admin commands, bug fixes, and some new keybinds to make sharing your goodies with allies easier.  Nice!

Consciousness Shards
Substantial changes here.  Rather than there being six colors, there is now only one.  They also aren't used for guardian power scrolls anymore -- in fact, for this release they are temporarily pointless.  They also aren't stored in the settlement stockpile, but rather go inside your main inventory now.  Curious, eh?

We have some cool stuff planned for these that I think everybody will really like, and our hope is to get that in place tomorrow... but we'll just see how the schedule goes because people are constantly asking us for stuff and that can kind of throw our anticipated schedule out of whack as we adjust on the fly.  One way or another it's coming soon, anyway.


As usual, there was a variety of random other tweaks and fixes in this one; we didn't get to remotely everything we had hoped to pack into this release, but so it goes.  There's always tomorrow!  More to come soon.  Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 0.500 or later, you can download that here.
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Offline Penumbra

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #1 on: May 03, 2012, 09:10:43 pm »
These new windstorm changes are awesome. They make the windstorm truly dangerous. Before, by increasing the tier level, it made them slower. I would equip a stealth enchant and engage things at my leisure.  Now, it's a fast slog to get what you need to get done, and get out.

Or, at least that's what I think I should be doing. It's really an inhospitable place, as it should be. A very new challenge.

We lose JtP missions instantly now, if they occur in the windstorm. This seems like the right thing, but maybe not? It's a journey doomed from the first step, so I guess that makes sense.

Offline Bluddy

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #2 on: May 03, 2012, 09:16:12 pm »
These new windstorm changes are awesome. They make the windstorm truly dangerous. Before, by increasing the tier level, it made them slower. I would equip a stealth enchant and engage things at my leisure.  Now, it's a fast slog to get what you need to get done, and get out.

Or, at least that's what I think I should be doing. It's really an inhospitable place, as it should be. A very new challenge.

We lose JtP missions instantly now, if they occur in the windstorm. This seems like the right thing, but maybe not? It's a journey doomed from the first step, so I guess that makes sense.

I think it'd be more fun to make certain (harder) rules for JtP in a windstorm. Maybe you have a health bar AND you lose if it goes all the way down AND you lose if you get touched by monsters.

Maybe the hardcore missions should be the ones spawning in a windstorm?

Offline postmanmanman

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #3 on: May 03, 2012, 09:19:45 pm »
Just want to pop in to say I'm really impressed with the constant support this is getting. I mean, a lot of indie developers are active in their community, but the pace that you've been pumping out these updates (some of them rather impressively drastic) is remarkable.

Offline TechSY730

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #4 on: May 03, 2012, 09:25:43 pm »
Just want to pop in to say I'm really impressed with the constant support this is getting. I mean, a lot of indie developers are active in their community, but the pace that you've been pumping out these updates (some of them rather impressively drastic) is remarkable.

This may seem crazy fast updates (and it is), but pre-release it wasn't uncommon to get one release a day, sometimes 2 releases in a day. On rare occasions 3.

Offline Penumbra

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #5 on: May 03, 2012, 09:29:12 pm »
It is really easy to screw yourself in the new anachronism missions, but in a totally fair way. I tried just killing everything to see if that would be a simple way to "cheese" the mission, boy was that a bad tactic!

Unlike the insta-fail, or the insta-death (on some difficulties), this one seems much more organic and proper. Things are messed up in this area, and you are there to fix it. You can also screw it up way worse than when you got there. I like it!  :D

Offline keith.lamothe

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #6 on: May 03, 2012, 09:31:10 pm »
I tried just killing everything to see if that would be a simple way to "cheese" the mission, boy was that a bad tactic!
;D  I was hoping it would have that effect :)

And if necessary you can just abandon the mission and try it again, if it gets too out of hand.
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Offline TechSY730

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #7 on: May 03, 2012, 09:33:44 pm »
Hmm, I now feel like abusing the engine and see how many units I can pile into one area. (This forum needs a "I'm about to do something devious" smilley)

Offline Penumbra

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #8 on: May 03, 2012, 09:34:33 pm »
And if necessary you can just abandon the mission and try it again, if it gets too out of hand.

Didn't live nearly long enough to get to the door  :-[

I know I've always been in the minority in liking these, but they are now my favorite mission. I really like consequences brought about slowly by your own compounded errors.


Edit: Exploding espers are so evil....
« Last Edit: May 03, 2012, 09:43:18 pm by Penumbra »

Offline Dan_Cilantro

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #9 on: May 03, 2012, 09:51:34 pm »
"Thanks to many players for ongoing feedback on these missions. We're definitely looking for logical arguments and consistent feedback rather than emotional responses that go all over the place, but we're grateful that largely we're getting the former and we can work with that."

Arcen, your patch notes suck, and here's why:

 :)

Seriously, guilty as charged! Listen, I regret having posted directly after having died for the sixth time in a row during one of these anachronism missions. What I should have done was wait a few minutes, let my frustration pass and then attempted a more diplomatic approach. Sorry about that; I was irresponsible and rude.

Offline Wanderer

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #10 on: May 03, 2012, 09:53:49 pm »
Nomads is bounced to 1.008.  Enjoy.
... and then we'll have cake.

Offline keith.lamothe

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #11 on: May 03, 2012, 09:58:15 pm »
Seriously, guilty as charged! Listen, I regret having posted directly after having died for the sixth time in a row during one of these anachronism missions. What I should have done was wait a few minutes, let my frustration pass and then attempted a more diplomatic approach. Sorry about that; I was irresponsible and rude.
Haha, I didn't have anyone particular in mind, but thanks for working past that :)  I don't mind people blowing off a little steam from time to time, so long as we can all stay focused on getting to the sorts of feedback that actually help us make the game better, etc.  And certainly if someone is genuinely rude and later asks forgiveness, I'm more than happy to extend it.  And I hope for the same treatment when (not if) I cross lines myself ;)
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Offline nanostrike

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #12 on: May 03, 2012, 10:40:17 pm »
Any word on fixing the bug where you can't choose a lizard-man character at character selection, even when they're unlocked?  It's rather annoying having to choose a Robot if you want to go into Lava Flats without a heat-suit!  Also, there never seems to be a male Industrial Revolution Character.  I dunno if this is a bug or intentional, but it's weird, as every other time period has both male and female.

Also, any word on renaming your characters without having to glyph-transfer out and rename them in the settlement?  I know I made another topic on it, but being able to change only YOUR active character's name (Since a lot of servers prohibit glyph-transferring) would really allow some personalization and allow others to tell who did what.



EDIT: The changes are pretty awesome.  Dropping the Consciousness Orb requirement of Powers eliminates a HUGE portion of the grind and the Wind Shelter missions are actually beatable outside of bat form!
« Last Edit: May 04, 2012, 12:06:55 am by nanostrike »

Offline Varil

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #13 on: May 03, 2012, 11:08:17 pm »
Hm. The recoil from boomstick enchants doesn't seem to be working for me. I found one with +30% recoil and +12% damage, but I don't seem to move. I tried several different spells and firing in a couple different states(standing still, jumping), so I'm not sure if I'm missing something or what.

Offline Misery

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Re: AVWW Post-Release 1.008 "Windy Boomstick" Released!
« Reply #14 on: May 03, 2012, 11:59:18 pm »
Well, I just did one of the new Wind Shelter missions.

Gotta say, great job on this patch, guys.   These missions went from "Argh I dont wanna do this" straight to "epic".  As is fitting for something like this that is so central to the game.

Finding that the microbosses and other things offer an interesting choice;   do I try to run past them, inevitably giving them more time to launch projectiles (or in the case of bats, more time to SIT ON MY HEAD.... bloody bats), or do I take a moment.... and take a risk of even larger damage..... in order to get rid of them and gain some health?

That, is SO much more interesting than before.

I also noticed just how the wind affects things;  I reached one point where there was an urban crawler blocking the way;  when it's health went down, and it exploded, the wind BLEW ALL OF THE FIRE AT ME.   That...... was pretty cool.   And dangerous.

Very, very excellent patch so far.

I'm curious though as to what you intend on having the Shards be used for.    Whatever they're used for, I apparantly have some 7000 of them.   Gotta wonder just where the characters HOLD all this stuff.....