Author Topic: AVWW Post-Release 1.001 "Arrival Of The Elites" Released!  (Read 8731 times)

Offline Hunam

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Re: AVWW Post-Release 1.001 "Arrival Of The Elites" Released!
« Reply #45 on: April 27, 2012, 01:31:15 pm »
Ok, Chris, Keith, and I had a skype chat this morning and we figured out what we're going to do. And personally, I love this idea.

First, we're getting rid of unlocks for elite enemies. Gone.

Then, as CP goes up, there becomes an increasing chance of one of the elite enemies coming into play. They will never completely replace their lower down counter-part though. So, while the game might introduce Eagle Divers, there will still be regular eagles too. What enemies are introduced and the order they are introduced will be random.

Also, the randomization process gets reset each continent. So, you might see Skelebot Kneecappers in the first continent. In the second one, they might not be there, while the second one might have Repulsive Dust Storms instead that weren't on the first. What this means is that as we add more enemies and more elite enemies, each continent will be more and more unique from other continents in that world.

Something like this is exactly what I was hoping for. The randomization process changing every continent sounds excellent! More variability in a world this size is always a plus in my opinion. The continents with this setup kind of remind me of the different planets in AI War and how each one is unique based on the random assortment of guardpost etc which allows for interesting emergent gameplay.

Offline tigersfan

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Re: AVWW Post-Release 1.001 "Arrival Of The Elites" Released!
« Reply #46 on: April 27, 2012, 01:45:15 pm »
Ok, Chris, Keith, and I had a skype chat this morning and we figured out what we're going to do. And personally, I love this idea.

First, we're getting rid of unlocks for elite enemies. Gone.

Then, as CP goes up, there becomes an increasing chance of one of the elite enemies coming into play. They will never completely replace their lower down counter-part though. So, while the game might introduce Eagle Divers, there will still be regular eagles too. What enemies are introduced and the order they are introduced will be random.

Also, the randomization process gets reset each continent. So, you might see Skelebot Kneecappers in the first continent. In the second one, they might not be there, while the second one might have Repulsive Dust Storms instead that weren't on the first. What this means is that as we add more enemies and more elite enemies, each continent will be more and more unique from other continents in that world.

Something like this is exactly what I was hoping for. The randomization process changing every continent sounds excellent! More variability in a world this size is always a plus in my opinion. The continents with this setup kind of remind me of the different planets in AI War and how each one is unique based on the random assortment of guardpost etc which allows for interesting emergent gameplay.

It's a very AI: War like mechanic. That was brought up a couple times in our call. :)

Offline Kregoth

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Re: AVWW Post-Release 1.001 "Arrival Of The Elites" Released!
« Reply #47 on: April 27, 2012, 04:17:30 pm »
I love this idea I think it perfect and fits right into the way the game already is "Random" :)

I so jealous I wish I could partake in your Skype calls :P

Offline x4000

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