Originally posted:
http://arcengames.blogspot.com/2011/12/avww-multiplayer-public-alpha.htmlArcen Games is pleased to pass along new information regarding our procedurally-generated, post-apocalyptic 2D sidescrolling action/adventure title
A Valley Without Wind.
The game has reached yet another major milestone as the multiplayer component has entered alpha and for the first time is publicly available for testing. For those interested in opting into co-operative play in the same server/world with up to a few dozen other players (perhaps even more), head over to the
AVWW multiplayer wiki and check out the FAQ section along with other related notes, specs, and such. Arcen CEO and head programmer Chris Park chats about what's coming up for all the aforementioned as well in the
latest post on his development blog.
We're also excited to have the game participating in IndieDB's Indie of the Year 2011 competition. To celebrate the constant support we and many other indies receive from the IndieDB community, we'll be holding game giveaways that people can enter into via the comments section of an upcoming/aptly-titled news post on the site. The news post will go live sometime Thursday evening, and drawings will take place from then on throughout the weekend. Supporters, well-wishers, curious parties, etc. are encouraged to stop by, enter the giveaway drawing, and
vote for AVWW if so inclined.
The full version of A Valley Without Wind is available now on PC/Mac for
pre-order at 50% off the launch price during early beta, with customers gaining instant access to the latest available build and all subsequent releases through 1.0 and beyond. The game can be purchased and downloaded directly through the developer as well as on GamersGate, Impulse, and MacGamesStore. A
demo is available for taking a free look around, and grants full access to the game/multiplayer with the only restriction being a cap when civilization level six is reached.
AVWW is currently in beta and as such is still very much in development. It continues to evolve at a rapid pace, with new content and improvements added nearly every weekday as it progresses toward official launch in 2012. Follow the game and its updates/discussions on
Facebook,
Reddit, and
Twitter. To get more involved with how AVWW evolves in any and/or all of its aspects, be sure to stop by our recently opened
brainstorming subforum and join in on the various design discussions. Additionally, anyone looking for hosted servers to jump onto and play with others are advised to stay tuned to the player-created
"post when you host" thread on our forums.
About Arcen GamesArcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor.
AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, and now the company has shifted its focus and excitement to the development of A Valley Without Wind. Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. For all the latest news, media coverage, and some of our other musings, follow us on our developer and individual game pages on
Facebook or on Twitter:
@ArcenGames.