Author Topic: AVWW Beta 0.970 "Release Candidate 1" Released!  (Read 3188 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
AVWW Beta 0.970 "Release Candidate 1" Released!
« on: April 20, 2012, 12:41:53 am »
Original: http://arcengames.blogspot.com/2012/04/avww-beta-0970-release-candidate-1.html

This one is basically AVWW 1.0, unless a showstopper bug comes up between now and Monday that we need to slip in.  Otherwise all further changes to the game will be post-release content. :)

Presuming nothing bad comes up in the meantime, the next batch of stuff is planned hit on late Monday.  Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 0.500 or later, you can download that here.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AVWW Beta 0.970 "Release Candidate 1" Released!
« Reply #1 on: April 20, 2012, 12:47:56 am »
Wait, where did 0.935 go?
*Reads title, sees that it is a release candidate*
Oh, that explains the version jump.

Awesome stuff. Well, hopefully the "no new features/redesign/rebalance" policy the code freeze now imposes lets you take a little break from coding work.

Of course, now there is the work to prepare for the release getting out.  :o

Good luck, great job you guys!

I'll try RC testing this "bad boy" tomorrow.
« Last Edit: April 20, 2012, 12:51:10 am by techsy730 »

Offline Martyn van Buren

  • Hero Member
  • *****
  • Posts: 642
Re: AVWW Beta 0.970 "Release Candidate 1" Released!
« Reply #2 on: April 20, 2012, 12:50:59 am »
Congratulations, dudes!  It's been great fun watching AVWW move toward 1.0 and I'm really excited to get a chance to spend a long time playing the newest builds.  Good luck with the release!  And get some rest in the meantime.

I'm going to Geneva for a conference and won't be back til after the rest of the world is in here, so I'm putting my party hat on now.

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: AVWW Beta 0.970 "Release Candidate 1" Released!
« Reply #3 on: April 20, 2012, 02:16:08 am »
Congrats!  Now I can play  without having you meddling with the updates, got allllll weekend too.  :) 

I just have to say, this will be the most unique BETA I've ever been a part of.  Just thinking of where we've come from and what we have now...boggles the mind. 

Now go get some rest, you deserve it and here's to a successful launch.   :D

King
« Last Edit: April 20, 2012, 02:33:04 am by KingIsaacLinksr »
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: AVWW Beta 0.970 "Release Candidate 1" Released!
« Reply #4 on: April 20, 2012, 04:52:24 am »
A short note:

I'm impressed.  I'm impressed enough I personally want to sit and do a ride-along with every component of your release methods so every time some self-impressed PM explains to me they've been trained in SCRUM I can smack them upside and say "YEAH?!  I've sat with people who GROKKED it, get over your damned self."

Chris, Keith, Josh, Todd?, you all impress me in ways I haven't found words for yet.  Your commitment to an excellent product and your methodology in delivering it continue to amaze someone who's been kicking around as a hired gun in IT for 7 years and been involved in IT for 10.

Thank you....

Just... thank you.  I appreciate someone showing me, from the end-user perspective, of how to do shit right.  And dammit I'm old.  You lousy whippersnappers... I'm gonna have to catch the !!!!!! up...  :D

Edit: Addendum: I don't even typically LIKE side-scrollers, but AI War + Arcen got me to try it.  This is fun. Even if I find a thousand faults... it's still fun.  :)
« Last Edit: April 20, 2012, 04:54:47 am by Wanderer »
... and then we'll have cake.

Offline Drjones013

  • Full Member
  • ***
  • Posts: 145
Re: AVWW Beta 0.970 "Release Candidate 1" Released!
« Reply #5 on: April 20, 2012, 07:07:35 am »
I wouldn't sell SCRUM too short-- compared to Crystal or Waterfall/Spiral....

oh good lord, cowboy crunching....

Offline mrhanman

  • Hero Member Mark II
  • *****
  • Posts: 764
Re: AVWW Beta 0.970 "Release Candidate 1" Released!
« Reply #6 on: April 20, 2012, 09:36:27 am »
It's been an awesome journey watching this thing grow over the last several months.  I wish you guys all the success in the world.

I'd hate for you to be bored this weekend, so I'll do all I can to break this guy before release!  ;)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AVWW Beta 0.970 "Release Candidate 1" Released!
« Reply #7 on: April 20, 2012, 10:04:58 am »
Thanks for the kind words, everyone :)

And I dunno if our development/release methodologies would look all that impressive to outside observers... it's just kind of a matter of:

1) We're a small enough team (only 2 of us are in the code) that we don't need a lot of structure. 
- Seriously, I'd be embarassed if you saw my personal way of doing things; there's discipline (particularly in key coding areas like avoiding desyncs in AIW and maintaining mp-safety in AVWW), but overall it's "whatever seems good at the time" ;)

2) Chris did a great job setting up a rapid way of getting a release from the svn to showing up in-game as an available update.

Edit, forgot to add:
3) C# is an incredibly awesome language.  It's fun, it's fast to write in (in my opinion, I'm sure there are scripting languages out there that are even faster), it's great at catching errors in an early and fast-to-fix fashion, and the fundamentals of how it's set up avoids huge categories of errors (memory management, type-mismatch, etc) that normally plague and bog down game development.


But if it looks like we're great at (methodology X), then hey, sometimes illusions aren't so bad ;)
« Last Edit: April 20, 2012, 10:10:49 am by keith.lamothe »
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Toll

  • Sr. Member Mark III
  • ****
  • Posts: 452
Re: AVWW Beta 0.970 "Release Candidate 1" Released!
« Reply #8 on: April 20, 2012, 10:21:22 am »
It's been an awesome journey watching this thing grow over the last several months.  I wish you guys all the success in the world.

I'd hate for you to be bored this weekend, so I'll do all I can to break this guy before release!  ;)
Sorry, beat you to it :P

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: AVWW Beta 0.970 "Release Candidate 1" Released!
« Reply #9 on: April 20, 2012, 10:55:37 am »
It's been an awesome journey watching this thing grow over the last several months.  I wish you guys all the success in the world.

I'd hate for you to be bored this weekend, so I'll do all I can to break this guy before release!  ;)
Sorry, beat you to it :P

Yes, yes you did Toll... uhhh, thanks? I guess? :)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.970 "Release Candidate 1" Released!
« Reply #10 on: April 20, 2012, 12:02:59 pm »
Okay, new version to fix a crash bug: http://www.arcengames.com/forums/index.php/topic,10289.0.html


And thanks for all the kind words, everybody -- it really does mean the world to us to know that all the hard work pays off. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!