Let me co-opt this thread to mention something that I think could use some attention. There doesn't really seem to be a dedicated 'character taking damage' sound in AVWW. There is one that I sort of associate with it which is the quiet 'whuff' sort of breath noise which I do hear sometimes when taking damage. But it's also a noise that's used for other things. Like I think it's the same sound that plays when you hit an enemy with certain spells (miasma whip, I think? I'm not where I can test that right now).
I think it would be nice to have one sound dedicated only to taking damage, so you learn to mentally associate that and recognize whenever it's happening. With tons of projectiles and enemies flying around, sometimes it can be hard to notice when you dodge a shot and when you don't. There might also be room for a big hit sound, when you take a lot of damage in one shot so you know to really pay attention. And maybe a low HP sound like beeping or a heartbeat or what have you. As long as it goes away after a bit. While I think having something like the 'one heart beep' in Legend of Zelda is useful, the fact that it doesn't fade out after a bit drives me crazy. I know my health is low game stop telling me arrrrrrrgh!
Or alternately, you can use screen overlays to indicate damage, lightly flashing a vague red gradient on the edges of the screen or whatever. Probably again, only for big hits, or it would be flashing all the time. Or even putting the floating damage numbers over the character instead of off of the HP circle in the corner. That would be handy. Maybe as an option? While we're at it, how possible would it be to put floating damage numbers over enemies when you attack them?
I am apparently full of random ideas today... sorry, wasn't intending to fly off on a tangent here. I'll try and remember to get all this up on mantis when I have a moment.