Bosses could probably use a bigger and lengthier explosion (fireworks as a reward for winning a tough fight) but overall death animations probably would just get repetitive unless they're something like total gibbing which would also be silly (many old games simply had the enemy get bumped off the screen...). Maybe make the poof as big as the enemy that dies and have it appear in the center of mass instead of below the feet.
I would agree on that slight proposed change to death animations for normal enemies.
A more intense death animation for bosses also would be nice, but not as needed.
I have to say I'm still not liking the name of the game, "A Valley Without Wind" just doesn't sound like adventure to me (any random location name would work better but AVWW just sounds like something poetic, a name for some boring artsy game which is the total opposite of what Arcen makes). Especially since I don't perceive the wind as a major issue and if it's about the quest then the game should probably be called A Continent Without Overlords... One aspect of the game is that continents rise from the sea (and theoretically sink again if you don't save them) so the world is basically in flux, maybe that would be more interesting to represent in a name.
Of course it's too late to change it now but I'd just like to put this down here.
I always got the feeling that the devs want to make wind or the absence of wind more of a factor on the game. But I have had that hope for quite some time (ever since the first public beta, actually) and little progress has been made on that front. Yes, wind is now more important, and dealing with it (like wind shelter missions) has become more of an explicit thing, but still doesn't feel important enough to deserve a mention in the title.
Again, not trying to say I don't think you guys are making a great game, but rather expressing concern over a major issue, the title of the game.
EDIT: Ninja'd, looks like I'm not the only one who has mentioned concerns over the title.
Well, at least the title has something to do with the game, unlike, say, Sweet Cuppin' Cakes