Author Topic: AVWW Beta 0.579 "Secret Daring Rescues" Released!  (Read 9436 times)

Offline x4000

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AVWW Beta 0.579 "Secret Daring Rescues" Released!
« on: February 19, 2012, 02:00:23 pm »
Original: http://arcengames.blogspot.com/2012/02/avww-beta-0579-secret-daring-rescues.html

This one is The Release that a lot of players have been waiting for.  Where to even begin with this one...

Secret Missions
You can read about these in even greater depth in the release notes, but the general idea is that as you explore around the world you find missions that you can do if you wish.  They come with a lesser reward than the world map missions, but they also don't raise Civilization Progress (CP) which is useful in its own right.

And if the random number generator on the world map isn't being kind to you... well, this is another way to circumvent that.

NPC Rescue Missions
Rather than just getting NPCs as a random reward from world map missions, you now have to actually go in and rescue NPCs from dangerous situations and escort them to safety.  These turned out to be really fun, at least in our opinion.

NPC rescue missions are found as secret missions underground or in buildings, or you can use the Seek Survivors guardian power to spawn a whole bunch of rescue missions on the world map.  But otherwise there's no way to get NPCs on the world map missions -- this being a great example of the game requiring both freeform exploration and world map missions in order to really succeed.

Put Up That Wind Shelter Yourself!
Same with the NPCs just having been rewards for random missions on the world map in the past, that really wasn't very satisfying.  It was just a placeholder!

Now the only way to put up a wind shelter is via a guardian power that spawns one of these new kinds of missions, so in order to push back the wind the guardian powers are something you need to cultivate.  And where you place the wind shelters has some strategy to it, since you get to choose and since there are so many fewer of them you can put down.

The mission itself is also really fun, and also much faster to complete than the other missions.  It's more or less a gauntlet you have to run through some interesting outside chunks.

Stealthy Assassinations
The third new mission type has you sneaking through either a cave or a building, looking for a hidden miniboss that is unusually weakened (just takes a few shots to kill).  However, there are very few lights, and even your own light sources provide only weak illumination.  And to make matters worse, the guard enemies that roam around are really powerful and will do enormous damage to you!

But on the bright side, the guards are practically blind until you damage them.  So stealth is the order of the day, as you explore to find where that boss is so that you can put an end to him...

New Spell: Healing TouchTransfer a bit of your health to another character (player or NPC).  Very handy for co-op and for the NPC rescue missions.  Going along with this, the health drops from enemies now work much better in both contexts, too (pursuing better targets, rather than just whoever is closest).

Beta Phase 3 Approaches

This release marks the last of the really major game-wide new mechanics that we're adding prior to 1.0 (that new mechanic being secret missions).  From here on out it's polish, lots more missions and enemies and spells and such, and then smaller features that impact only a part of the game.

For instance, we still need to get the mysteries-to-solve in place, but that's not something that has a wider effect on the balance and flow of the game.  It is, in effect, just an optional subsystem that adds variety and interest.

This is a really an exciting time period, because that means we can really start cranking out the missions and things like that.  If you like these, we have lots more cool ones in store in just the next couple of days alone!

More to come soon, more along the line of missions next time.  Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 0.500 or later, you can download that here.
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Offline c4sc4

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #1 on: February 19, 2012, 02:51:35 pm »
So turns out the lieutenant limiting thing didn't really work.

Offline Moo

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #2 on: February 19, 2012, 02:57:06 pm »
Now the only way to put up a wind shelter is via a guardian power that spawns one of these new kinds of missions,  (..)
Don't yet know whether it's actually doing it, but in my newly-created world after updating, I have some assassination missions that list building a wind shelter amongst the rewards. I'll test it shortly and edit with the results.

EDIT: same world, I have some gaps in basement type rooms which are only one block high, and have to be jumped to get through. Can't get beyond them without Shrink/Bat - can't recall whether this was supposed to be intentional or not.

MORE EDIT: Completed one of the assassination missions, and it did not build a wind shelter. So it's just a display thing, perhaps.
« Last Edit: February 19, 2012, 03:12:29 pm by Moo »

Offline x4000

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #3 on: February 19, 2012, 03:34:43 pm »
c4sc4: It might be that they were already in that room from a prior version.  My change just prevents them from coming there fresh.

Moo: can you throw that on mantis?  I'll get Keith to look at it tomorrow, with the wind shelter showing on a mission improperly.  Thanks!

With the basement rooms having tiny gaps now, that part is by design.
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Offline c4sc4

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #4 on: February 19, 2012, 03:40:31 pm »
c4sc4: It might be that they were already in that room from a prior version.  My change just prevents them from coming there fresh.

When do they actually spawn in the room? When I enter it? Because I had figured that may be the case so I found a Overlord lair that I had not actually entered the Overlord's Room yet and they still all spawned.

Offline x4000

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #5 on: February 19, 2012, 03:42:28 pm »
In that case, yeah, it didn't take -- if you can post a mantis report to remind me, I'll try to look into that soon.  Probably not early in this week, though, because I'm completely crazed between now and the end of beta phase 2 (hence all the weekend work).
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Offline c4sc4

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #6 on: February 19, 2012, 03:43:22 pm »
In that case, yeah, it didn't take -- if you can post a mantis report to remind me, I'll try to look into that soon.  Probably not early in this week, though, because I'm completely crazed between now and the end of beta phase 2 (hence all the weekend work).

Alright, that's cool. I'll post it on mantis.

Offline x4000

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #7 on: February 19, 2012, 03:46:52 pm »
Thanks!
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Offline KDR_11k

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #8 on: February 19, 2012, 04:01:19 pm »
Hm, enemies don't seem particularly tough in assassination missions (still die in two hits) and light orbs still shine as brightly as usual.

Offline x4000

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #9 on: February 19, 2012, 04:04:31 pm »
Hm, enemies don't seem particularly tough in assassination missions (still die in two hits) and light orbs still shine as brightly as usual.

Yes, they are not any tougher in their health.  But when they hit YOU, it does 10x or more their normal damage.  You won't survive long if you go through attacking everything, but you can take out an isolated enemy here or there if you want.  If that doesn't feel tough enough, we can also buff their health, but that's what we started with.

Also, if you are only using a minor light enchant, that's not affected.  But any of the larger light effects are reduced to minor light status, and all the other light sources (wall sconces aside -- but hanging lights and windows) are eliminated.
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Offline Moo

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #10 on: February 19, 2012, 04:07:45 pm »
Moo: can you throw that on mantis?  I'll get Keith to look at it tomorrow, with the wind shelter showing on a mission improperly.  Thanks!
Done, http://www.arcengames.com/mantisbt/view.php?id=6013

And I did notice that assassination bosses were quite easy to kill. I assume that's intentional?

Offline x4000

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #11 on: February 19, 2012, 04:09:23 pm »
Thanks!

And yes, the description even says the bosses are weakened 10x in their health. ;)
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Offline Moo

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #12 on: February 19, 2012, 04:10:51 pm »
Welp, missed it saying that. :)

I like these assassination missions - they're very different from the boss tower and battlefield types, which is great!

Offline x4000

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #13 on: February 19, 2012, 04:11:39 pm »
Glad you like it!  I'm enjoying those, too.  I like the wind shelter and rescue NPC missions even better, personally, but they all have a different feel which is cool. :)
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Offline Moo

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Re: AVWW Beta 0.579 "Secret Daring Rescues" Released!
« Reply #14 on: February 19, 2012, 04:13:23 pm »
Since it's a brand new world, I haven't tried those yet, nor the secret missions. Looking forward to them though.