Author Topic: AVWW Beta 0.575 "Escape Hatch" Released!  (Read 5051 times)

Offline BobTheJanitor

  • Master Member Mark II
  • *****
  • Posts: 1,689
Re: AVWW Beta 0.575 "Escape Hatch" Released!
« Reply #15 on: February 12, 2012, 08:17:14 pm »
So I've had some time to try out underwater gameplay, and it's got some issues. I'm not sure how much of this is intentional or if it's on the list of things to fix later, so I'm not sure how much criticism is warranted. Right now, though, it's close to unplayable. It's basically a bunch of enemies moving at normal speeds firing shots that move at normal speed, while you do everything in slow-mo. I can't figure out a way to beat a boss cave. You can't run and dodge, you can only slowly walk away while they pound on you. Also all the skelebots in water-filled caves seem to think they've fallen in a water pit and don't drop orbs (and have that odd blue bar above them). Depth 3 looks like an impossibility for me at the moment. I guess coral is staying locked up for now.  :'(

Offline Hyfrydle

  • Hero Member
  • *****
  • Posts: 587
Re: AVWW Beta 0.575 "Escape Hatch" Released!
« Reply #16 on: February 13, 2012, 04:31:34 am »
Is the only way to clear regions of storms the windshelter missions? If so how many regions do the missions affect?

Offline Oz33

  • Newbie Mark II
  • *
  • Posts: 11
Re: AVWW Beta 0.575 "Escape Hatch" Released!
« Reply #17 on: February 13, 2012, 10:23:48 am »
After a long break i finally came to update AVWW and it looks and feels amazing. Forgot how most things work  ;) and i'm only halfway through the into mission, but i really like it so far.

Stumbled across an unhandled error when trying to break a wooden platform with firetouch, i thought we used to be able to break those ? Anyway, its on the mantis and i'm going to play some more  :D

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.575 "Escape Hatch" Released!
« Reply #18 on: February 13, 2012, 11:15:59 am »
BobTheJanitor:

1. Regarding maze rooms, in no way are you expected to farm them.  Things that are useful for getting to parts of the world, like acid gills, are typically found in stash rooms instead of through a maze room, partly for that very reason.  Sorry for the confusion.  Also, the music track "for maze rooms" is no such thing.  There are various indoors music tracks that vary based on the region type you are in, and so the tune was just based around that.

2. Regarding the underwater stuff, we don't even have proper enemies in there yet for that.  We're like 10% done with what we need to have that really work well, to be sure.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline BobTheJanitor

  • Master Member Mark II
  • *****
  • Posts: 1,689
Re: AVWW Beta 0.575 "Escape Hatch" Released!
« Reply #20 on: February 13, 2012, 01:04:08 pm »
BobTheJanitor:

1. Regarding maze rooms, in no way are you expected to farm them.  Things that are useful for getting to parts of the world, like acid gills, are typically found in stash rooms instead of through a maze room, partly for that very reason.  Sorry for the confusion.  Also, the music track "for maze rooms" is no such thing.  There are various indoors music tracks that vary based on the region type you are in, and so the tune was just based around that.

2. Regarding the underwater stuff, we don't even have proper enemies in there yet for that.  We're like 10% done with what we need to have that really work well, to be sure.

On 1 I must have just gotten unlucky. I cleared out many many stashes and the only enchant I ever found in there was emit light. By the time I got acid gills I had 15 copies of emit light, and about 15 other enchants.

On 2, that's kind of what I figured after toying with it for a little while. I'll just leave that be for now.  :)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.575 "Escape Hatch" Released!
« Reply #21 on: February 13, 2012, 02:55:06 pm »
All good.  Some of this is what we need to still be tweaking -- overall structures are falling into place right and left, but sometimes the details can lead to un-fun situations.  These are the things we definitely want reports on; please don't take stuff like that as rage-inducing design intent, heh. ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AVWW Beta 0.575 "Escape Hatch" Released!
« Reply #22 on: February 13, 2012, 03:50:21 pm »
please don't take stuff like that as rage-inducing design intent, heh. ;)
Yea, the intentional rage is from other things :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!