Author Topic: AVWW Beta 0.563 "Migratory Battlefields" Released!  (Read 6717 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.563 "Migratory Battlefields" Released!
« Reply #30 on: January 27, 2012, 05:51:47 pm »
Yeah, enemies are T4 and very hard to kill with my T1 gear but when I break copper veins nothing spawns.

Awesome, thanks for the details.  I should be able to fix it with that knowledge in hand!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline BobTheJanitor

  • Master Member Mark II
  • *****
  • Posts: 1,689
Re: AVWW Beta 0.563 "Migratory Battlefields" Released!
« Reply #31 on: January 27, 2012, 05:57:06 pm »
Completely unrelated question: Was there not a plan at one point for a diving suit to allow ocean exploration? I messed around in the oceans a bit with the old health system, when I could constantly slam healing potions to allow for it. But now that deep sea diving is going to mean acid water constantly chipping away at my buffed health total until I lose it completely, it seems that the price of diving is too high.

I hate to quote myself, but I'm still curious about this from earlier and I'm afraid it got missed. Any pearls of wisdom to offer on this subject?

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.563 "Migratory Battlefields" Released!
« Reply #32 on: January 27, 2012, 05:57:24 pm »
Yeah, enemies are T4 and very hard to kill with my T1 gear but when I break copper veins nothing spawns.

Awesome, thanks for the details.  I should be able to fix it with that knowledge in hand!


Hmmm, I really can't duplicate this.  If anyone has a save with steps to repro, that would be great.  Josh, if you see this on Monday and have time, that would be great.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.563 "Migratory Battlefields" Released!
« Reply #33 on: January 27, 2012, 05:59:17 pm »
Completely unrelated question: Was there not a plan at one point for a diving suit to allow ocean exploration? I messed around in the oceans a bit with the old health system, when I could constantly slam healing potions to allow for it. But now that deep sea diving is going to mean acid water constantly chipping away at my buffed health total until I lose it completely, it seems that the price of diving is too high.

I hate to quote myself, but I'm still curious about this from earlier and I'm afraid it got missed. Any pearls of wisdom to offer on this subject?

Sorry, didn't mean to ignore it!  I meant to respond and apparently didn't.  Being able to go ocean diving is definitely still planned, and something that I really want to focus on in perhaps two weeks or so.  After the change to beta series 3, in other words, but well before 1.0.  I'm not sure about doing a diving suit, I've been really going back and forth on that one.  But the ability to transmogrify into a fish is a definite thing.

EDIT: Fish, not bat. ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!