Ah, forums. How have I missed you until now? I really enjoyed the math test when signing up. It was helpful to know The answer was only one digit ;-)
Welcome to the forums -- I think you may be the first person to start out hugely involved in mantis before eventually joining the forums. It's almost always the other way around!
Re this:
We're still sort of feeling our way along, chipping away everything that doesn't look like an elephant, but I think that the 1.0 state is firming up pretty well (with a target still in March for that). If we try to push too much into 1.0, we're going to run out of funds to keep developing this out at our current staffing levels, and I hate laying people off (having had to do it multiple times in the past). Arcen really isn't in any danger at this point, but we can't maintain our current staffing levels more than another few months without actually coming out with a new game that is reasonably popular (as popular as AI War, or even less to some extent, would probably do -- though of course we'd like more).
What kinds of bugs/feedback are most useful to help you land this thing? I can switch to "shipping is a feature too" mode :-). Which in this case means more filing things that I think will help the game sell which are achievable in 6-8 weeks alongside the rest of what you need to finish up. I definately want you guys to be successful -- both because I like your team and how you operate, and selfishly, I like to play your games :-)
We're wanting whatever you think of, to a large extent, but Keith and I are going to be ignoring anything that doesn't fit into the 1.0 time schedule until after 1.0. To some extent this is where Josh comes in, working triage on the stuff that is submitted.
All that said, of course, if you have ideas that are particularly aimed at helping with the polish/refinement phase for 1.0, then that is the most helpful of all. At this stage we are looking for basically lots of things that are small/midsize in scope at worst, but which have a big improvement in the player experience. There's tons of that sort of thing, so there's not much incentive for us to go with larger new features until after 1.0 (and given the increase in bugs, testing, complexity, etc, there's specific disincentives at the moment).
If you look in the release writeup for the latest version of the game (0.562, linked here in the forums and on our news blog), that talks specifically about our short term goals for finishing out beta phase 2, and then what we're going to be looking at ongoing for beta phase 3.
Thanks for all the kinds words, and your ongoing support! It really means a ton to us.