Author Topic: AVWW Beta 0.556, "Urban Predatation" Released!  (Read 3706 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
AVWW Beta 0.556, "Urban Predatation" Released!
« on: January 03, 2012, 11:57:39 am »
Original: http://arcengames.blogspot.com/2012/01/avww-beta-0556-urban-predatation.html

Happy New Year, everyone!  This one is our first update of 2012, and it lays the groundwork for a lot of new things to come.

Urban Predator
First of all, there's a cool new miniboss called the urban predator, and it's basically this big hovering spaceship-looking thing.  Flaming exhaust shoots out of the bottom of it as it moves around, and it fires both homing missiles and non-homing plasma bolts at you.  Working on this enemy also laid the groundwork for things like proper lava/water/ice falls, and other environmental hazards of that sort which will be coming soon.

Combat Improvements
The next big change here is in how the collisions work with melee attacks of enemies, and spells like launch rock, etc.  Previously, spells that were piercing or exploding could only damage a given enemy once.  That meant that if you did something clever like fire creeping death into an enemy, then splash back the enemy to knock them into the creeping death again, the cleverness accomplished nothing.

Now, piercing spells can hit each individual target once per second, so a single spell can hit a single enemy more than once.  As another example, if an enemy is walking along inside a cloud of creeping death, the creeping death will keep damaging them once per second rather than them being immune to that cloud after the first hit.  All of this really makes things feel more natural, and opens up new avenues for player cleverness in the combat model.

We've also improved the swarm logic for things like the tiny fairies, the dragon breath, and the new missiles.  They'll actually look more like a swarm (and even take different paths quite a bit), rather than stacking up on one another so much.  This isn't just a visual thing, because it really makes them behave in a way that feels quite different when you're trying to attack them (splash damage is harder to hit the group with, for instance).

Balance Improvements
One particularly welcome change is that the effect of playing up on a +1 higher region level is now only 50% harder, rather than 100% harder.  And on up 50% per level, rather than 100%. This should make it a lot easier to play up a region level or two.

Also, the way that hanging traps has been redone entirely.  You can't destroy them anymore at all, but they don't flood quite as much lava anymore and you can block lava with crates.  Also, they now have a randomized timing to each trap, so that you can learn the timing of the bursts of lava in a room, and then run through the opening of them if you prefer.



More to come soon!  Right now Keith is working on the first multi-part enemy, which will really open up what we can do with enemies.   Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 0.500 or later, you can download that here.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Dizzard

  • Sr. Member Mark II
  • ****
  • Posts: 380
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #1 on: January 03, 2012, 07:01:52 pm »
Which of your settlements do npcs you rescue go to now? Is it random? ???

Looking forward to seeing this urban predator.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #2 on: January 03, 2012, 07:03:21 pm »
Which of your settlements do npcs you rescue go to now? Is it random? ???

It's the only settlement on the continent, they always go there.  If there are multiple settlements (aka old world), then they go to the oldest one.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Dizzard

  • Sr. Member Mark II
  • ****
  • Posts: 380
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #3 on: January 04, 2012, 08:10:26 am »
Which of your settlements do npcs you rescue go to now? Is it random? ???

It's the only settlement on the continent, they always go there.  If there are multiple settlements (aka old world), then they go to the oldest one.

It's kind of a shame that there will be only one settlement per continent. Seems very secluded.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #4 on: January 04, 2012, 08:58:44 am »
Only one full settlement, but there will be multiple human outposts, which we haven't really done anything with yet.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #5 on: January 04, 2012, 10:00:05 am »
Which of your settlements do npcs you rescue go to now? Is it random? ???

It's the only settlement on the continent, they always go there.  If there are multiple settlements (aka old world), then they go to the oldest one.

It's kind of a shame that there will be only one settlement per continent. Seems very secluded.

This brought a smile, I must say.

It's the end of the world!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #6 on: January 04, 2012, 11:35:37 am »
That's true!  :D
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Dizzard

  • Sr. Member Mark II
  • ****
  • Posts: 380
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #7 on: January 04, 2012, 03:00:11 pm »
Which of your settlements do npcs you rescue go to now? Is it random? ???

It's the only settlement on the continent, they always go there.  If there are multiple settlements (aka old world), then they go to the oldest one.

It's kind of a shame that there will be only one settlement per continent. Seems very secluded.

This brought a smile, I must say.

It's the end of the world!

It's hardly the end of the world if you're expected to be able continue playing the same save.

If the world ends what are you going to play?

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #8 on: January 04, 2012, 03:00:57 pm »
I don't think he meant in that sense -- rather, that everything is post-end-of-the-world.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline @B0FH

  • Full Member Mark II
  • ***
  • Posts: 162
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #9 on: January 04, 2012, 04:07:36 pm »
"It's the end of the world as we know it
and I feel fine" :)

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #10 on: January 04, 2012, 05:57:45 pm »
There was at least one apocalypse, that makes it the end of the world!  :)

Of course, it's also the beginning.

And maybe the middle - all this business with time makes it really hard to know anymore.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Dizzard

  • Sr. Member Mark II
  • ****
  • Posts: 380
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #12 on: January 05, 2012, 06:14:08 am »
I always supposed that this was people trying to scrape back civilization rather than them preparing for the end of the world.


Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.556, "Urban Predatation" Released!
« Reply #13 on: January 05, 2012, 08:17:41 am »
It is -- but it's people doing so right AFTER the end of the world.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!