Well, they are discussing changing it so it's at least semi-synced (i.e. server giving the local client the movement path of the monsters, and the clients dealing with it as it does right now). I believe that'd mean that even though the monster wouldn't necessarily be at the exact same location on all clients, it'd at least be close to identical (so no more cases of the same monster being in two corners of a chunk at the same time). Look back in this thread to see what Keith said about it, but I believe that was the basic idea of it.