I do think finding uses for old "stuff" will be nice other than trashing it. Makes me sad to see all those hundreds of old potions and scrolls get tossed.
I though that this version between the last few rebalances / spell adjustments made fighting the average trash mob the most interesting so far. Damages are pretty high, but once the occasionally mentioned shield spells come into play should help a lot. But going through houses to try to grab new health pots to replace the junk ones was a real trial in finding two and using one.
I did hit on the thought that I should just go find a tunnel with some jade and ended up making about 80x new scrolls while using about 7 potions. Probably needs a bit of a tweak there in scroll creation to dust used ratio.
I also liked some of the main spell power tweaks, since ball lightning and energy pulse were overused by a lot of people. I started using a wider variety again, and swapping out for boss fights, always good. Even found some fun combos, like tidal pulse + fireball can knock an enemy back into the same pulse a second time. Fun.
Do think that the MP costs need more tweaking and the like, but I'm sure all sorts of balancing will be done, especially when more things are added.
As I throw out a few more thoughts, perhaps not so related to the patch itself generally adding more health or reducing EXP for mini bosses / maruders/ etc might be good. Seem to 3-4 shot most of them, and the exp gain means I level up quick, making the cache of items I got go obsolete pretty quickly.
Anyways, it may be more ideas than general feedback, but overall I did want to give props for all the changes and work that has gone into it. Been enjoying seeing how everything changes as time goes on.