Author Topic: Are there three "classes" in AVWW?  (Read 1008 times)

Offline Martyn van Buren

  • Hero Member
  • *****
  • Posts: 642
Are there three "classes" in AVWW?
« on: November 29, 2011, 05:39:32 am »
It seems to me that the game is kind of naturally divided into three styles of play, which are sort of like classes --- you can be into combat, and focus on looking for bosses and running straight at them with guns blazing.  Or you can be into exploration, trying to find interesting places deep underground and hunting out strange region types while avoiding enemies as much as possible.  Or some players seem to care a lot about the strategic game, using their character as an agent of their empire.  Of course, everyone does a bit of at least the first two (personally, I've been avoiding the strategy screens as much as I can, though I should probably try to change that).  Does this fit with people's experience?

If so, that leads me to an idea about the game --- I'm wondering if it should perhaps try to reflect these different styles of play?  Currently, all the characters stats are for combat, so the choice is basically whether you want to do a lot of damage and a lot of dodging or more tanking.  But perhaps something could be changed to make some characters more suitable for others for exploration and the strategic game?  I'm not sure if this would be more stats (e.g., a dexterity that would let you jump higher and get closer to enemies without being noticed) or special abilities (say, being able to produce to boost food production in the settlement where you end turn).

I certainly wouldn't want there to be longer-term class choices, as in a Western-style RPG; AVWW is all about never having to start a new world.  But being able to look at the selection screen and say, hmm, I think I might try to fight less and do some more exploring this time around, I'll go for this character, seems like it could add a real strategic layer.
« Last Edit: November 29, 2011, 05:43:27 am by Martyn van Buren »

Offline Teal_Blue

  • Hero Member Mark II
  • *****
  • Posts: 935
Re: Are there three "classes" in AVWW?
« Reply #1 on: November 29, 2011, 09:11:35 am »
:)   Mr. Van Buren, you sir are a genius!  :)

I think the three class, or as you put it, the warrior, the explorer, and the settlement administrator are wonderfully different 'types' of characters to play, and if their stats were biased in those directions, then of course, the explorer would give me benefits to exploring that my warrior never would, or the settlement admin skills that the explorer and the warrior don't have.

Which means that when we lost a character, we could choose to try another 'type' of character, another approach to the game, and that would be very, very cool!  :)

You should put this in mantis as a suggestion, i will vote for it!  :)

-Teal




Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Are there three "classes" in AVWW?
« Reply #2 on: November 29, 2011, 09:32:37 am »
A lot of what you're really describing are something we aim to support via spell loadouts rather than base character stats.  It's kind of like why AI War has no civilizations, unlike most RTS games -- I felt that having a more freeform slate of choices to have "build your own civilization" was more interesting and unique.  Here again, I think that "build your own class" is kind of cool, and the enchant slots that are coming up will help toward that a lot.  You'll have one movement-related buff you can apply, for instance, and one defensive buff, and so on.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!