Ok, so, I understand....... sort of...... ok, not really...... why these were changed. Killing the wrong thing made you restart the mission. Frankly, I dont think that was all that bad..... it took all of 2 seconds to restart..... but whatever, that was the reason, right?
When you think about it, that seriously isnt THAT big of a penalty. You still have your character, you didn't lose anything, and if you didn't wanna do it again, you could just leave.
Fast forward to the way they are now.
The "small penalty" only applies at LOW TIERS. Why?
Because at HIGH tiers, when you've got powerful attacks, you can UTTERLY DESTROY YOURSELF simply because some damn rhino drops out of nowhere and crashes into the ONE bolt you just fired at something else. Just had that happen. A single missed shot due to an enemy that literally just fell offa something high up, and INSTANT DEATH. That's a 10-upgrade character gone because of ONE bolt that *I* fired.
And had PLENTY of other times where I've come close to it (while using weaker attacks).
Normally, I actually like these missions, but it seems like doing them at tier 4 or 5 is a *really* bad idea.
There's also the problem with ground foes that needs to be looked at; I've had to occaisionally restart these because, say, a Dust Storm (which I need to shoot) spawns right in the center of a heap of robots (which will KILL ME INSTANTLY if I shoot) on a small platform. Too many ground foes can easily make one of these literally unbeatable, depending on how and where they appear.
This isnt as much of a complaint from me as I had with the JtP missions; I like the idea of these (whereas THOSE I refuse to even do), but definitely thinking now that they were better the way they were before......
Any thoughts?