I've been out of touch for the last few days, as I was sick over the weekend and then had to go into the hospital yesterday to get an infusion of liquids due to still being dangerously dehydrated after 2 days of trying to rehydrate. Note to self: don't forget to drink water or similar throughout the way! Being a supposed camel is not a virtue!
Anyhow, as to a few of the questions from above:
1. Erik pretty much answered most of the marketing stuff as most directly as we can. That said, there is 0% chance of having a new expansion before sometime next year. All our staff is going to be absolutely hugely invested in working on other things and will just be doing the free DLC stuff for AVWW, aside from the art update. Before we embarked on this art update process, there was much thought put into whether we should also pair that with an expansion. The decision was that that was too risky -- putting too many of our eggs into one basket -- and thus we're working on Shattered Haven with the hours that would have gone into an AVWW expansion this year. And ideally next year we can do an AVWW expansion if it gets a reasonable amount of traction.
2. If we can get a solid feature at a certain major distributor based on the revamped art, and basically market that as a re-launch with their help, then it won't really matter what happens in the press. Probably. Based on past experiences, these sort of distributor features with things on sale seem to have a life of their own. Beyond that the hope is for word of mouth, and obviously any sort of feature with a distributor is conjecture at this point -- first we have to get the art to the point where they'd find that an enticing option to go with. I haven't even asked any of them about that as yet.
3. Regarding the particle effects, I'll be redoing a few of those that are bad (looking at you, forest rage), but in the main those will not change at all. For one thing, that would drive up the cost of the reskin pretty majorly. For another, most every art studio uses very much the same techniques as I already have been. One is much the same as another in most cases, except that there were a few examples of sloppiness on my part (again, forest rage).